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Final Fantasy VII FAQ/Walkthrough cont...
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8 . S E C R E T S A N D C O D E S
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8 . 1 g e t t i n g y u f f i e k i s a r a g i
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You can get Yuffie in your party during any disc. If you're in Disc 1
and are riding around in the Buggy, that will work, too. The two
places that she appears most often are the forests beyond the Gold
Saucer (in the Gongaga Area), and most forests in the Junon Area.
After a few battles, you'll fight Yuffie (seems to be a 1 in 15 chance,
if you ask me).
_________________________________________________________________________
BOSS TIPS: MEI NO NINJA <Mysterious Ninja> LV: 37 HP: 1950 MP: 280
Just attack, really. The Summon Materia 'Titan' works well. Yuffie can
do all kinds of cool attacks during this time, but not once she joins
you! Yuffie's level, HP and MP vary depending on what level your
characters are at.
_________________________________________________________________________
When the battle ends, you'll be in a plain with Yuffie lying nearby.
There's also a Save Point here. However, if you touch the Save Point,
then go to your menu screen to save, Yuffie escapes and steals 200 gil!
Don't worry, you can meet her again. You'll have to talk to her several
times to get her to join. As she and you converse, she'll ask you
several questions, and you can reply in two ways. To get her to join,
respond like this:
Bottom answer, Top answer, Bottom answer, Top answer, Bottom answer
Put another way, respond using the second reply, then the first reply,
then the second reply... and so on. After that, you can name her, and
she'll hook up with Cloud and the rest of the gang. Note that if you
choose the top answer for the last question she asks, you can name her,
but she'll steal 700 gil from you and run away. You'll have to repeat
the whole process if you want to get her in your party.
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8 . 2 g e t t i n g v i n c e n t v a l e n t i n e
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The second 'optional' (or hidden) character in the game, Vincent can
also join your party during any disc. You'll need the gold key from the
safe in Nivelheim's Shinra Mansion (see below if you don't know how to
open it). Go down to the pink cavern leading to Sephiroth's library
(it's in the Shinra Mansion, the entrance is in the stone wall in the
eastern wing).
Remember the door to the crypt you couldn't get through? You can now
enter it. Stand at the foot of the purple coffin and hit O. The lid
will fly off and Vincent will talk to you. Choose the bottom reply when
he asks you a question. When the coffin closes, press O again. Choose
the second (bottom) reply when Vincent poses another question, and you
can name him. Then, try to leave the cavern and he'll join you. Vincent
can join you from the first time you reach Nivelheim onwards (but not
during Cloud's flashback).
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8 . 3 t h e s a f e i n n i v e l h e i m
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What most people forget when trying to open the safe is that it's just
like a real combination lock...so you have to go in more than one
direction when inputting the numbers. Furthermore, unless you're
fast enough, you'll run out of time if you try any other combination.
The code is:
RIGHT TO 36, LEFT TO 10, RIGHT TO 59, RIGHT TO 97
This means that you hold right and scroll through the numbers, then
hold left until you reach 10, then hold right for the last two numbers.
Don't forget to press O to verify each entry. When the safe opens, a
Summon Materia (Odin) pops out, and you are assaulted by a big goon
(how'd he fit into that little safe?)
_________________________________________________________________________
BOSS TIPS: ROSUTONANBAA <Lost Number> LV: 35 HP: 7000 MP: 300
This boss can be taken out just by attacking and using Limit Breaks.
Magic spells (Fire, Cold, Lighting) that are at level 2 are also
okay to use. Heal yourself and use Summon Materia (like 'Sumon Chocobo
and Moogle', and you'll win in no time. Aside from physical attacks,
all this guy can really do is use a Lightning 2 spell on you, but it only
does 400-500 points of damage to one character, so it's nothing to
worry about. Rarely, he does a double-fisted hammer punch to one
character that averages 2200 points of damage, though, so pack in some
Phoenix Downs before trying to tackle him. If you blow off his red
half (the one that uses magic) his physical attacks become more
aggressive, so keep your HP Plus. Likewise, if his purple half is
destroyed first, the Lost Number will use more mid-level spells, like
Quake 2, against your party. It is possible to kill this boss without
either part of it dying (by stunning it using the 'Summon Chocobo and
Moogle' spell).
_________________________________________________________________________
Not only do you get an item from the boss once you beat it (it's the
manual for Red 13's Level 4 Limit Break, the Cosmo Memory), but there's
also a gold key lying in the safe that you can grab (Chi x x no Key).
Don't forget to take the Red Materia! Apparently, there's a paper in
the lower room in the right wing of the mansion that hints at the correct
combination for the safe, but someone like me can't read it :( Once
you've read the paper, you can find hints throughout the house (by the
piano, next to the chair in the bedroom, etc.) Refer to the Disc One
Walkthrough for more information.
Did the code still not work? Remember, the safe's lock is LIKE A REAL
COMBINATION LOCK. So, when you're turning to 36, you can either land
on it or creep up to it, but you can't hit 37 and go back. This
applies to the rest of the digits, too; you can't go farther than the
number you want. If you do (i.e. you go to 09 when trying to get to
10), you'll have to start all over again.
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8 . 4 t h e s l e e p i n g m a n
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Get over 100 wins by fighting battles. To see how many wins you have,
get in the Highwind or ride a Green, Blue, Black, or Gold Chocobo
ever so slightly south and a little ways to the east of Midgar City,
where you'll find a cave surrounded by mountains with a river nearby.
Inside the cave is a sleeping fellow who (usually) tells you how many
wins you've gotten so far. Not only do you need to have over 100 wins,
but the last two digits have to be the same (100, 111, 255, 733, etc.)
When you have the correct number of victories, talk to the sleeping
man. He'll toss and turn, then give you an item (Mythril). Next,
go to the house on the penninsula near the Gold Saucer (you should
recognize it since it's full of weapons inside). Talk to the man in
the house, and when he gives you a choice, pick the top option.
You'll lose the Mythril, but you now have the choice of opening the
long wooden chest by the bed to get a Gold Armlet, or examining the
metal lid on the upper floor at the end of the walkway to get the
manual for Aeris's Level 4 Limit Break.
It's probable that you can do this with less than 100 wins, but I'm
not certain of that. Someone want to verify it for me?
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8 . 5 p i a n o t r i c k
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Go to Nivelheim (the town by the pointed mountains on the Western
Continent). Enter Tifa's house (the second building on the right side)
and head upstairs to where her piano is. Choose the bottom option,
then the bottom option again to play it (you can't use the top option
if you want the manual). Then, press:
X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X
or*
D, L, U, L1+T, L1+S, D, L, U, L1+X, R, D, L, D
* You can also use a combination of buttons and direction presses.
I'd like to stress that as far as I can determine, the result of
playing the piano is random. Sometimes, nothing happens, other times,
you'll find 1 gil, and other times, you'll find Tifa's Level 4 Limit
Break Manual (keep reading). I'd also like to state that I've gotten
her manual _without_ having Tifa in my party. I'm not sure how I did
it, but I have a save file that proves it (see? see!) I thought I did
it by playing the melody once, exiting out, playing it again, exiting
out again, and then getting back on the piano and pressing L1+T.
But, the way that you're _supposed_ to do it is to stick Tifa in your
party, go to the piano, play it once using the 'button only' method,
and she'll eventually find a letter from her master, Zangan (the caped
guy you saw during the first Nivelheim flashback). Tifa will get the
Final Heaven Limit Break Manual after reading his letter.
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8 . 6 k e y t o m i d g a r c i t y ( s e c t o r 5
k e y )
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<Disc 2 or 3> First talk to the man standing by the doors back at
Midgar City. He won't appear until after you've gotten the Highwind
and rescued Cloud from Mideel Village. Talk to him, then return to the
excavator's village on the Northern Continent. Chat with the man by the
door and pick the first option, then the second or third option. While
you could place diggers and hunt for the Key yourself, if you want to
cheat, go over to the destroyed plane atop the dinosaur's skull. See
the one excavtor near the bottom of the screen? Near him is a tiny
piece of metal sticking outwards; position yourself underneath it and
press up so that your character is looking forward, then dig.
You can use the Key to enter the locked gates near Area 7 and look
around Midgar City. If you go into the church where you met Aeris,
you can see her bending over the flowers; she'll flicker and disappear
after a second. There's not a lot to do here, but if you go back to
the Wall Market and go to the 'ITEM' building with the machine gun
inside it, you can get Tifa's Ultimate Weapon by examining the computer
before the gun fires upon you (you don't need Tifa to get the item).
Also, remember the man in the gun shop that you bought the Battery
from to reach the Shinra Building back in Disc 1? The man in the left
side of the shop will sell you an accessory (Sneak Glove) for
129,000 gil this time around.
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8 . 7 t u r t l e s ' p a r a d i s e f l y e r s
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There are six of these flyers scattered throughout the world. You can
find them in the following locations:
Flyer No. 1: Midgar City...the town next to Aeris' house. Go to
the second floor of the southeastern building and look
at the papers taped to the wall by the stairwell.
Flyer No. 2: Shinra HQ...on the first floor, check out the board with
the papers on it near the elevators. The only time you
can read this flyer is at the beginning of the game or
when you raid Midgar in Disc 2.
Flyer No. 3: Gold Saucer...go to the Ghost Square and enter the hotel.
Read the sign that says 'SHOP' next to the shop entrance.
Flyer No. 4: Cosmo Canyon...check the left wood post of the Tigerlily
Arms Shop.
Flyer No. 5: Cosmo Canyon...the gold paper by the door on the second
floor of the inn (the entrance is behind some hanging
cloth near the bonfire).
Flyer No. 6: Utai...the bottom floor of Yuffie's house; it's the wall
scroll to the right of the doorway. You can't get there
unless you've done the sub-quest (refer to the 'Bonus
Areas' section).
You don't have to find the flyers (they look like pieces of paper) in
order. Whenever you have read all six of them, go to the restaurant
in Wutai (the large building in the southwestern corner of town). Talk
to the barkeep and you'll get a Power Source, Guard Source, Magic Source,
Mind Source, Speed Source, Luck Source, and a Mega Elixir.
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8 . 8 a l l 7 f e v e r
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As easy as this trick sounds, it's harder to perform than you might
think. One of your characters has to have a current HP of 7777 (or a
maximum and a current HP of 7777...I'm not sure yet). This can be done
by getting injured, equipping materia, or raising levels. When that
particular character enters a battle, the message 'Ooru 7 Fiibaa' (All 7
Fever) will appear. It will show up every time the 'fevered' character
attacks, too.
During this time, the person affected by the 'All 7 Fever' will make one
_normal_ attack against each enemy when their Time Bar is filled, even if
you have materia such as Slice Everybody or Mega All
equipped. However, assuming they don't miss, that person will always
strike for 7777 damage, even if an enemy has special defenses.
Furthermore, that person behaves as if he/she was berzerked (i.e. you
can't select commands for them since they will do nothing but attack),
and can take no other action (even if you're wearing a Counter Attack
materia). They can still lose HP or be affected by enemy abilties/magic/
etc.
There are two major drawbacks to this trick; your current HP drops to 1
point after the battle (it can be healed by normal means), and you can't
repeat the trick unless you have 7777 HP exactly. Since I think your
maximum HP has to be 7777 too, this means that you can't repeat that
trick once you raise a level, since you will gain HP and it will affect
the amount of HP a materia is adding/taking away from your 'real' total.
This means that the only way to permanently keep this trick is to get
really good at using materia orbs to customize your character's life,
or by killing that character before the end of the battle so that they
don't gain experience ^_^;
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8 . 9 f m v v i e w i n g t r i c k
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All you FF7 owners out there should try this! Go to any point in the
game with an FMV sequence (such as starting a new game--the part where
Cloud runs up to the Makoro furnace). Open your PSX and put in another
disc. When you continue playing (the game won't crash) the FMV sequence
will be replaced with one from the disc! (Using the last example, put
in Disc 3 and you'll see the sequence with the stone pillars rising from
the center of the last level; it's the same bit you see after killing
Jenova Synthesis before fighting Sephiroth for the last time.)
What's really weird is that you can keep playing the game with another
disc in your system! I beat the whole first part of the game and the CD
would load up the various levels! I don't know for sure, but I guess
that means that the ENTIRE game is written on each disc (barring the FMV,
obviously)! If you want to verify this, try starting up a save file from
disc 3 and replace it with, say, the first disc. You can do the
submarine/snowboard sequences, or go to any place you couldn't go to in
the first disc--and all the data loads up!
Going back to the trick, though, you can try this anywhere, and you
usually get cool results. For instance, near the end of Disc 2, the
Weapon monster rises up from the sea and attacks Midgar City--and gets
decapitated by the Mako Cannon. I switched to the first disc before
viewing the FMV and saw parts of the intro, and some parts from the
FMV during/after Aeris's death! If you're fast, try switching the
discs during the opening FMV when you start a new game; with Disc 2
inserted, it showed some more FMV of Aeris (this is when you return
with Buugen Haagen to the Ancient City).
Even stranger is the fact that you can still see text/graphics over the
FMV in some cases, such as Cloud and the Avalanche member running
offscreen just after the furnace explodes near the start of the first
disc, or Cid talking to Cloud on his phone during the part where the
Weapon attacks Midgar City (of course, this is over the FMV from the
disc you've chosen). And as I mentioned before, you can play normally
after the FMV is over, even with the other disc in your PSX!
In earlier versions of this FAQ, I said that there was 'hidden' FMV of
a silver car rotating around. Several people e-mailed me and informed
me that you can normally view this in the Shinra HQ during Disc One.
What's interesting, though, is that when I saw this FMV by using the
trick above, I had switched Disc One with Disc Three (at the FMV with
the bridge collapsing in Cloud's flashback). This means that it's on
at least two of the three discs. Why it's there is another story.
Also, the scene with the planets in Buugen Haagen's observatory (which
is only in Disc 1) will also be partially displayed if you switch it
with Disc 2 or 3.
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8 . 1 0 a l w a y s r u n f r o m b a t t l e s
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Interestingly enough, you will instantly flee a battle if at least one
character is petrified, stopped, or paralyzed while in the 'running'
pose. So as long as you are not fighting a boss or have been ambushed
(see the Running section for more detail), you can always escape simply
by letting the enemy do one of the above attacks to you, or by doing it
to yourself (via Spell Materia)! This is also useful if all your members
are paralyzed, stopped, or whatever, and your last character is about to
suffer a similar fate. Simply try to run away (even if you can't), and
you'll escape the moment you are hit by the attack. The only exception
to this trick is that if you are petrified and your other teammates are
dead or petrified, then you will always lose. This doesn't work on boss
battles, by the way.
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8 . 1 1 r a i s i n g c h o c o b o s
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This section is based upon a summarized guide written by Nikki. Some
information is also taken from a more detailed guide written by Crow.
Their addresses can be found in the Special Thanks section near the end
of the FF7 FAQ.
You're going to need a lot of money, patience, and luck if you want to
raise chocobos. The payoff is that you can breed chocobos that can fly,
swim, climb over mountains and go to places normal vehicles can't reach.
a) Go to the Chocobo Farm once you've accquired the Highwind. Enter
the house (not the barn) and talk to the person there. Choose
the first option, then choose the top choice. Doing this will let
you purchase one of the stalls in the barn. You'll need to purchase
all six, but they cost 10000 gil a pop. If you want, you can do
the process with only four stalls, but you'll have to kick out the
chocobos you don't need to make room for the newer ones.
b) Leave and get on the airship. Fly to the northern continent and
land near the lone house surrounded by grass (it's exactly to the
northwest of the farm). Equip one character with a Steal (yellow)
materia and keep walking around on the grass until you fight a
large red reptile (Brachosaur?) Try to steal from him until you
get a Carob Nut (you'll get a message with an exclamation mark
if you stole something). Run away or beat him, then repeat the
process three times so that you have three Carob Nuts. You can
also get this item from the same enemy if you go to the tip of the
penninsula near the excavator's village on the Northern Continent
where the dark grass is.
c) Now, go to the chocobo tracks near the Gold Saucer (by the shore).
Equip someone with a Chocobo Attract materia and walk along the
tracks until you enter a battle with a Chocobo. Don't kill the
chocobo, but do kill the other enemies. When the battle is over,
press X to dismount and select the top option to make the chocobo
return to the farm.
d) Go to the tracks on the Southern Continent, near the forest where
you found Cloud in Disc 2. Unlike the walking kind, you can get
running chocobos here. Just repeat step (c) to catch one. Wait
a second--save your game. If you didn't get the right type of
chocobo (more about this in part e), you can reset the game and
try again: the chocobo's gender is determined randomly each time,
so you can end up with the correct gender if you keep resetting
and naming the Chocobo until you get the one you want.
e) Return to the chocobo farm. Talk to the guy standing still in the
barn and choose the 3rd option, then the first choice twice. Name
your chocobo, then repeat with the other bird. This will also place
your chocobos in the stables. You can tell by their stance (walking
or running) if they are the right type. To tell your chocobo's
gender and race ranking (more on this later), go up to them in the
barn and press O.
You'll want to make sure that the running chocobo is female and
the walking chocobo is male. If you have a chocobo walking with
his head down, put it in a stall, then talk to the man again and
choose the 6th option from the top. Pick that chocobo and choose
the top option twice, then the bottom option once to let that bird
go so you can get another one. If the sex of the chocobo is wrong,
just use the trick in the above section to change it.
f) Do you have the correct type and gender? Talk to the man in the
barn again and choose the fifth option from the top. Choose one
of the chocobos by walking up to it and pressing O. Pick the top
option, then repeat with the other chocobo. When you get another
choice, pick the top option. A list will appear. Remember the
items you stole from that reptile in the north? It will appear
as the item 7th from the top (there should be a 3 next to it
since you stole 3 items). Choose and and choose the top choice.
g) Hopefully you got a green Chocobo! If you got a blue one or a
yellow one, reset and try to mate the two chocobos again (repeat
step f). You'll want a blue chocobo, but if you get one right
now, it's harder to breed a green one -NSS-. Keep note of your
chocobo's gender--it's important.
h) At this point, you can't mate the yellow chocobos again or the
green chocobo. If you don't want to wait, repeat steps (c)
through (f) and try to breed a Blue Chocobo who is the opposite
gender of your Green Chocobo. If you have time on your hands,
though, waste it and come back later. You can re-breed your
two yellow chocobos and try to get a Blue Chocobo. Either way,
it will take _a lot_ of tries, but you save the trouble of
capturing and renaming chocobos if you waste some time and just
re-breed your two yellow birds. Remember the item that you
used (Carob Nut), will now have a '2' next to it since you
already used one. Don't worry, it will still stay in the same
place on the menu.
i) Okay! Now, you should have a Blue chocobo and a Green chocobo of
opposite genders. If you caught another pair of yellow chocobos,
you won't have any more stall space and you'll have to let the
two yellow ones go. If you simply breeded them again, you'll
still have two stalls left open. Since the Blue chocobo is a
newborn, you'll need to waste some more time before you can breed
it to the Green one. Hop in the Highwind and fly back to the
house on the grassy patch in the Northern Continent. Talk to the
purple geezer and choose the first option. He will offer to sell
ou items; buy 40 of the ones that cost 5000 gil (Shirukisu
Vegetable).
Return to the Chocobo Farm and give ten of them to your blue
chocobo and 10 to your green chocobo. You can do this by picking
the fourth option when you talk to the man, then picking the
Sylkis Greens (it's the next to last one). Pick the chocobo
you want to feed it to and press up or down on your controller to
increase the number. Then press O twice to feed the chocobo.
j) Go to the Gold Saucer (you can get there from the sky lift in
North Corel). Go to the Chocobo Square, enter the main
building, and talk to the girl in front of the 'STAFF ROOM'
door. Choose the first option and pick either your green
chocobo or your blue chocobo to race. Then pick the top choice
two times and press Start at the next screen to start the race.
The point of racing is to improve your chocobo's race ranking.
Remember what happened when you checked your chocobo's stats?
Underneath the gender was the race ranking. You need to improve
it from a C to an A-class ranking, and you can do so by racing.
It doesn't matter if you lose; just keep racing until you gain
new classes. Refer to the chocobo-racing tips in section 3o if
you need help, although it's easy to win the races using
Automatic Sequence Mode. Every time you win a race, pick the
top option to get an item, the bottom option twice to get an
item, or the bottom option, then the top option to get some GP.
Remember, to raise a class level, you have to come in first place
(and even then you may need to get a high score such as 1-2 or
1-2 a few times before you'll gain a level). When you do raise
a race ranking, the girl will tell you. You can see your
chocobo's class every time you race it (at the screen before the
race starts). Obviously, it will take quite a few races before
you can hit class 'A' (it took me around 3 races to raise to
the next class each time).
k) Fun, wasn't it? Get back in the Highwind and return to the
Chocobo Farm. Refer to step (f) and breed the blue and green
chocobos together. With a little luck, you'll find a black
chocobo in one of the empty stalls the following day. Yes,
you may have used up your last piece of Karabu, but you won't
need it anymore. Once again, take note of your black chocobo's
gender.
l) There's an elongated island with a forest on it northeast of the
Chocobo Farm. Go into the forest and wander around until you
run into a tiny monster wearing boxing gloves (Goblin). You can
steal a Zeio Nut off of it--you only need one. After you
get it, fly to the chocobo tracks on the west edge of the Northern
Continent and capture one; you can get the dashing kind here.
Then go back to the farm, name your yellow Chocobo, and put it in
the stalls. If it isn't the opposite gender of your black chocobo,
reset and try the naming process again. Refer to step (e) if you
forgot how to do this.
m) You should have 20 Sylkis Greenss left, so feed 10 of them to
the dashing yellow chocobo and 10 to your black chocobo (just like
how you did it in step i). Now for the real fun part--you have to
get an A-rank class for both the yellow and black chocobos! So,
just repeat what you did back in step (j). It will take a while,
but when they're both at race ranking A, leave the Gold Saucer and
return to the Chococbo Farm.
n) Now, breed your yellow and black chocobo together. This time,
use the Zeio Nut (it's at the very bottom of the list).
Once again, refer to step (f) if you have trouble navigating
the menus. It may have to retry a few times, but you'll end up
with the gold chocobo eventually. Now you can go anywhere on
the World Map!
YELLOW CHOCOBOS can go anywhere you can normally get to on foot. The
sole advantage is that a chocobo is a lot quicker than walking.
BLUE CHOCOBOS can walk along rivers, but they can't go past waterfalls.
They can also walk in shallow water, just like Cid's airplane could.
GREEN CHOCOBOS can run over mountains, even the pointed mountains by
Nivelheim. They can also dash over _most_ cliffs and drops.
BLACK CHOCOBOS can walk along rivers and move around in shallow water.
They can also run over mountains and cliffs. Unlike the blue or green
chocobos, the black variety can go over any cliff or drop: even
walk up or down waterfalls, enter the canyon surrounding the Ancient
City, or walk _over_ the ice forest that you have to traverse in Disc
2 after the snowboard scene!
GOLD CHOCOBOS can do everything a black chocobo can--they can also
walk in the ocean, allowing you to go anywhere you want, even into
the dirt pit surrounding the Gold Saucer (just like the Saucer
vehicle). Truly the ultimate in transportation!
In case you didn't know about it, you can rotate the chocobo you're
viewing when using the various options in the Chocobo Farm by holding
the R1 or L1 buttons :)
Unlike chocobos that you capture and ride around on, the ones that you
ride out from the Chocobo Farm are a little tamer. They'll stay where
you get off them until you ride them again, and you can do this as much
as you want and return them to the Farm whenever you want (although you
can only have one chocobo out at a time). If you're riding a chocobo
and you try to enter the Highwind, you'll find it in the 'Chocobo' area
of the the ship. You'll automatically be riding the chocobo when you
land the ship, too.
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8 . 1 2 u n c h a r t e d i s l e s
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Head due south from Cosmo Canyon in the Highwind, then go a little to
the west. You'll see an island that's part dirt, part grass, with
a smaller grassy island nearby. This isle doesn't appear on the Map,
but if you land the Highwind on the grassy plain and run around in
the dirt long enough, you can fight Sabotenders (better known as
Cactrots; those little cactus guys from FF3)! You can't get Rename
Cards from them or anything like that, but it's kinda fun fighting
them. Actually, the name of this island is 'Cactus Island' so it
makes sense to find them here.
To get to the second isle, head for the two islands near to each other
on the northeastern edge of the map. Then go north (and a little more
to the east), and you'll come across an oval-shaped island surrounded
by mountains. There's a cave entrance here, but you can't land there
in the Highwind. For more about the island, refer to the Bonus Areas
part in section 6. The name of this place is 'Round Island'.
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8 . 1 3 g a m e s h a r k c o d e s
-------------------------------------------------------------------------
I'm not much of a code-maker myself, but here are some cheats you might
want to try. Remember, you need a Game Shark or a Pro Action Replay for
these to work. Some people have reported problems with these codes
(such as, these codes don't work with a PAR). FYI, I made these codes
using a Game Shark with PAR software (version 1.98), so I really don't
know why it wouldn't work on both devices.
All of the codes in this FAQ were made by me, unless otherwise stated.
If you want to reprint, submit, or display these codes, please give
credit where it is due. If you want to submit a code, just tell me
the code itself, what it does, and include any glitches/problems with
the code. Oh, and please tell me the code's creator if you didn't make
it yourself.
Finally, the reason why I've made these codes is because I didn't see
anything like them beforehand. So don't BS me about making the 'Materia
Select' code first or any of that garbage, as I'm not interested.
FF7 MASTER CODE 80000000 - 0000
-----------------------------------------------------------------------
This is the cheat that lets you use other codes with this game. I don't
know if it (and the other codes listed here) will work on every disc,
but if a code doesn't, then I'll let you know.
CHARACTER SELECT - 3RD POSITION 8009CBDE - FF0x
-----------------------------------------------------------------------
Enter this code, but replace the last digit with one of the following:
x = 0 - Cloud Strife
1 - Barett Wallace
2 - Tifa Rockheart
3 - Aerith Gainsborough
4 - Red 13
5 - Yuffie Kisaragi
6 - Cait Sith (sometimes, Young Cloud)
7 - Vincent Valentine (sometimes, Sephiroth)
8 - Cid Hiwind
9 - <Young Cloud>
A - <Sephiroth>
B - <Chocobo>
C - <'Nau Purintingu'> (Now Printing)
D - <'Nau Purintingu'> (Now Printing)
When you turn on the code, the character in the 3rd position will turn
into whatever character you specified. You may want to go into the
PHS menu, turn off the code, and put the character in/out of the PHS
groups a few times to 'debug' it a bit. When you return to the Main
Menu screen, that person will have the portrait/stats. of the desired
character.
It is HIGHLY recommended that you have the 3rd space EMPTY when you
use this code as in some cases, a pre-existing character may overlap
with the selected one. The result is that, when you enter a battle,
that character does not appear, cannot interact, and his/her HP drops
steadily until it hits zero.
Using this code:
Characters all start off at their 'base' level (1). If you use this
code to get a character that you don't have at the moment (say picking
Aeris while in Disc 2 or 3), they'll have the same stats and abilities
as they did when you last had them in your party. If you level them
up, change their equipment, etc., then save the game and use the code
to replace them with another character and put them back in, any changes
you made will be saved, too. Note that if you use this code to get a
character you already have (say, if Cid is in the 3rd position and you
put in the code for Cid), you'll get multiple copies of the character.
This also happens if you have the code on while you try to pull a
character in/out of the active group. Copied characters disappear when
you exit the PHS menu.
Yes, if you save the game, you save the added characters. The only way
to remove them is to use the code to 'select' a new character, or to
put them in PHS (inactive party) and then return to your Main Menu.
Also note that sticking a 'selected' character in the first position
will make Cloud disappear on-screen (you can still use the cursor).
Finally, note that if you enter a conversation/event with a character
you're not supposed to have (say, Sephiroth outside of the flashback
or Aeris after Disc 1), the game may (and probably will) crash. The
only exception to this are the 'general' quotes which a character will
say automatically, regardless of who he/she is.
Specific Character info.:
Both Cloud and Aeris become 'permanent' members of either your active
party or the inactive party. To remove them, you'll have to stick
them in the third position (use Order), and put in a code for one of
your normal characters.
Sephiroth is still controlled by the computer, although you can take or
change his equipment and Materia. As he only has one weapon (Masamune),
using the 'Item Select' code to have this item is useless as it's the
only weapon he can equip. Although it will act as if he and Young Cloud
have Limit Breaks, they don't in actuality (if you look, you'll see
that it's Vincent's and Cait's Breaks instead).
This code has trouble realizing who is Cait Sith/Young Cloud and who
is Vincent/Sephiroth, because of the way the characters' data is
stored. As a result, you may not always get the character you want
when trying to get either of these characters.
The 'Chocobo' and 'Now Printing' are not real characters. They have
no weapons, statistics, etc. (if you look, you'll see that they
borrow the stats. of another character, usually your leader). If you
try to enter a battle with one of them in your party, you get the
'overlap' result described above (as they are not playable).
ITEM SELECT 8009CCxx - yzzz
-------------------------------------------------------------------------
Please take note: As long as you follow the below guidelines (remember
to be careful when putting in the two 'location' digits), this code
should work. Several people have been complaining that they can't get
the code to work--even the people with the same GS and version number
aS-mine (1.98). If you've _carefully_ tried this code and can't get any
results, then you may simply not be able to use the code on your game.
I have NO IDEA what causes this and I'm sorry I can't offer more help to
those with problems concerning this code or the Materia Select code
(they both work in the same manner).
And yes, saving your game with this code _will_ save the items into
memory--you'll still have to be careful that you don't end up with the
'battle' glitch' described below (although it seems as if it's not in
the English version).
An example code would be 8009CCA8 - 202A for the Ghost Hand item, for
those of you who don't understand how the x/y/z entries work.
xx = Location where item appears on the Item Select Screen. You can
change this number to enter the code multiple times to have
multiple items of your choice, but you _must_ use EVEN numbers
(i.e. C2, 9A, or 88) or the game may glitch. Also, if this code
would put an item over an occupied space and not a blank one, the
game may freeze or the item may not appear. Finally, try to keep
the location range between 8_ and C_ or the game may crash.
y = No. of items; you'll have an infinite amount unless you turn
the switch off (usually). The number you enter is converted
to hexidecimal form (so what you put in won't correlate with
the # of items you get). Keep in mind that 0 is a valid
number and can be used.
zzz = Item name:
000 = Potion 0A0 = Gatling Gun
001 = Hi-Potion 0A1 = Assault Gun
002 = X-Potion 0A2 = Cannon Ball
003 = Ether 0A3 = Atomic Scissorss
004 = Turbo Ether 0A4 = Heavy Vulcan
005 = Elixir 0A5 = Chainsaw
006 = Megaelixir 0A6 = Microlaser
007 = Phoenix Down 0A7 = A*M Cannon
008 = Antidote 0A8 = W Machine Gun
009 = Soft 0A9 = Drill Arm
00A = Maiden's Kiss 0AA = Solid Bazooka
00B = Cornucopia 0AB = Rocket Punch
00C = Echo Screen 0AC = Enemy Launcher
00D = Hyper 0AD = Pile Banger
00E = Tranquilizer 0AE = Max Ray
00F = Remedy 0AF = Missing Score
010 = Smoke Bomb 0B0 = Mythril Clip
011 = Speed Drink 0B1 = Diamond Pin
012 = Hero Drink 0B2 = Silver Barrette
013 = Vaccine 0B3 = Gold Barrette
014 = Grenade 0B4 = Adaman Clip
015 = Shrapnel 0B5 = Crystal Comb
016 = Right arm 0B6 = Magic Comb
017 = Hourglass 0B7 = Plus Barrette
018 = Kiss of Death 0B8 = Centclip
019 = Spider Web 0B9 = Hairpin
01A = Dream Powder 0BA = Seraph Comb
01B = Mute Mask 0BB = Behimoth Horn
01C = War Gong 0BC = Spring Gun Clip
01D = Loco weed 0BD = Limited Moon
01E = Fire Fang 0BE = Guard Stick
01F = Fire Veil 0BF = Mythril Rod
020 = Antarctic Wind 0C0 = Full Metal Staff
021 = Ice Crystal 0C1 = Striking Staff
022 = Bolt Plume 0C2 = Prism Staff
023 = Swift Bolt 0C3 = Aurora Rod
024 = Earth Drum 0C4 = Wizard Staff
025 = Earth Mallet 0C5 = Wizer Staff
026 = Deadly Waste 0C6 = Fairy Tale
027 = M-Tentacles 0C7 = Umbrella
028 = Stardust 0C8 = Princess Guard
029 = Vampire Fang 0C9 = Spear
02A = Ghost Hand 0CA = Slash Lance
02B = Vagyrisk Claw 0CB = Trident
02C = Light Curtain 0CC = Mast Axe
02D = Lunar Curtain 0CD = Partisan
02E = Mirror 0CE = Viper Halberd
02F = Holy Torch 0CF = Javelin
030 = Bird Wing 0D0 = Grow Lance
031 = Dragon Scales 0D1 = Mop
032 = Impaler 0D2 = Dragoon Lance
033 = Shrivel 0D3 = Scimitar
034 = Eye drop 0D4 = Flayer
035 = Molotov 0D5 = Spirit Lance
036 = S-mine 0D6 = Venus Gospel
037 = 8inch Cannon 0D7 = 4-point Shuriken
038 = Graviball 0D8 = Boomerang
039 = T/S Bomb 0D9 = Pinwheel
03A = Ink 0DA = Razor Ring
03B = Dazers 0DB = Hawkeye
03C = Dragon Fang 0DC = Crystal Cross
03D = Cauldron 0DD = Wind Slash
03E = Sylkis Greens 0DE = Twin Viper
03F = Reagan Greens 0DF = Spiral Shuriken
040 = Mimett Greens 0E0 = Shotgunball
041 = Curiel Greens 0E1 = Magic Shuriken
042 = Pahsana Greens 0E2 = Rising Sun
043 = Tantal Greens 0E3 = Oritsuru
044 = Krakka Greens 0E4 = Conformer
045 = Gysahl Greens 0E5 = Yellow M-phone
046 = Tent 0E6 = Green M-phone
047 = Power Source 0E7 = Blue M-phone
048 = Guard Source 0E8 = Red M-phone
049 = Magic Source 0E9 = Crystal M-phone
04A = Mind Source 0EA = White M-phone
04B = Speed Source 0EB = Black M-phone
04C = Luck Source 0EC = Silver M-phone
04D = Zeio Nut 0ED = Trumpet Shell
04E = Carob Nut 0EE = Gold M-phone
04F = Porov Nut 0EF = Battle Trumpet
050 = Pram Nut 0F0 = Starlight Phone
051 = Lasan Nut 0F1 = HP Shout
052 = Saraha Nut 0F2 = Quicksilver
053 = Luchile Nut 0F3 = Shotgun
054 = Pepio Nut 0F4 = Shortbarrel
055 = Battery 0F5 = Lariat
056 = Tissue 0F6 = Winchester
057 = Omnislash 0F7 = Peacemaker
058 = Catastrophe 0F8 = Buntline
059 = Final Heaven 0F9 = Long Barrel R
05A = Great Gospel 0FA = Silver Rifle
05B = Cosmo Memory 0FB = Sniper CR
05C = All Creation 0FC = Shotgunshot ST
05D = Chaos 0FD = Outsider
05E = Highwind 0FE = Death Penalty
05F = 1/35 Soldier 0FF = Masamune
060 = Super Sweeper 100 = Bronze Bangle
061 = Masamune Blade 101 = Iron Bangle
062 = Save Crystal 102 = Titan Bangle
063 = Combat Diary 103 = Mythril Armlet
064 = Autograph 104 = Carbon Bangle
065 = Gambler 105 = Silver Armlet
066 = Desert Rose <new> 106 = Gold Armlet
067 = Earth Harp <new> 107 = Diamond Bangle
068 = Guide Book <new> 108 = Crystal Bangle
069 = <blank> 109 = Platinum Bangle
06A = <blank> 10A = Rune Armlet
06B = <blank> 10B = Edincoat
06C = <blank> 10C = Wizard Braceletlet
06D = <blank> 10D = Adaman Bangle
06E = <blank> 10E = Gigas Armlet
06F = <blank> 10F = Imperial Guard
070 = <blank> 110 = Aegis Armlet
071 = <blank> 111 = Fourth Bracelet
072 = <blank> 112 = Warrior Bangle
073 = <blank> 113 = Shinra Beta
074 = <blank> 114 = Shinra Alpha
075 = <blank> 115 = Four Slotss
076 = <blank> 116 = Fire Armlet
077 = <blank> 117 = Aurora Armlet
078 = <blank> 118 = Bolt Armlet
079 = <blank> 119 = Dragon Armlet
07A = <blank> 11A = Minerva Band
07B = <blank> 11B = Escort Guard
07C = <blank> 11C = Mystile
07D = <blank> 11D = Ziedrich
07E = <blank> 11E = Precious Watch
07F = <blank> 11F = Chocobracelet
080 = Buster Sword 120 = Power Wrist
081 = Mythril Saber 121 = Protect Vest
082 = Hardedge 122 = Earring
083 = Butterfly Edge 123 = Talisman
084 = Enhance Sword 124 = Choco Feather
085 = Organics 125 = Amulet
086 = Crystal Sword 126 = Champion Belt
087 = Force Stealer 127 = Poison Ring
088 = Rune Blade 128 = Touph Ring
089 = Murasame 129 = Circlet
08A = Nail Bat 12A = Star Pendant
08B = Yoshiyuki 12B = Silver Glasses
08C = Apocalypse 12C = Headband
08D = Heaven's Cloud 12D = Fairy Ring
08E = Ragnarok 12E = Jem Ring
08F = Ultima Weapon 12F = White Cape
090 = Leather Glove 130 = Sprint Shoes
091 = Metal Knuckle 131 = Peace Ring
092 = Mythril Claw 132 = Ribbon
093 = Grand Glove 133 = Fire Ring
094 = Tiger Fang 134 = Ice Ring
095 = Diamond Knuckle 135 = Bolt Ring
096 = Dragon Claw 136 = Tetra Elemental
097 = Crystal Glove 137 = Safety Bit
098 = Motor Drive 138 = Fury Ring
099 = Platinum Fist 139 = Curse Ring
09A = Kaiser Knuckle 13A = Protect Ring
09B = Work Glove 13B = Cat's Bell
09C = Powersoul 13C = Reflect Ring
09D = Master Fist 13D = Water Ring
09E = God's Hand 13E = Sneak Glove
09F = Premium Heart 13F = HypnoCrown
- Codes ending in 069 - 07F give you these items. As of right now,
I don't know what their purpose is (they may be disabled Key
Items, I think).
- Codes ending in 080 - 08F are swords for Cloud.
- Codes ending in 090 - 09F are claws for Tifa.
- Codes ending in 0A0 - 0AF are cannons for Barret.
- Codes ending in 0B0 - 0BD are combs for Red XIII.
- Codes ending in 0BE - 0C8 are rods for Aeris.
- Codes ending in 0C9 - 0D6 are spears for Cid.
- Codes ending in 0D7 - 0E4 are shurikens for Yuffie.
- Codes ending in 0E5 - 0F1 are M-phones for Cait Sith.
- Codes ending in 0F2 - 0FE are handguns for Vincent.
The code ending in 0FF looks like a gun, but it is in
fact Sephiroth's Masamune blade.
- Codes ending in 100 - 11F are defensive bracelets.
- Codes ending in 120 - 13F are accessories you equip.
- Codes ending in 140 - FFF are 'glitch' items that don't exist
and have no purpose/effect on the game.
If you have this code activated and you go into a battle, you may get
a strange effect that prevents you from fighting the battle. As the
battle begins, these messages will appear, one after the other:
xxx: ### / Error Occurred: ##
L1+R1+SELECT x Reset xxx
System Error x xx xxxx
Should you press L1+R1+Select at any time, you're instantly taken out of
the battle. While you don't gain AP, gil, or experience points or items,
you don't lose anything, either. Not only can this be used to bypass
normal battles, but it can be used during boss battles and the game will
continue as if you had fought and beaten the boss!
This is pure speculation on my part, but I think this is probably some
sort of error checker/debugger that was used by the game's programmers
to test battle sequences, probably to fix up any flaws in the 'Active
Time Battle' system. This seems possible because the number seem to
indicate your party's Agility compared to the enemies (I think). And
assuming my translations are correct (assuming, mind you :)) it would
make some sense.
Keep in mind that this may still happen even with the code off. So,
it's a good idea not to have this code on when you go into a battle.
The best procedure would probably be to put in the codes for the items
you want, then save your game and load it without using this code.
Then, make sure that you don't have any spare items left in your menu
(use them, sell them, or try 're-equipping' them to reduce the amount
that you have--if you re-equip them you'll still keep one, but the
others will vanish). Of course, if you don't want to fight any battles,
then leave the code activated :)
MATERIA SELECT 8009D0xx - 00yy
-------------------------------------------------------------------------
Well well! Here's an interesting code. It works very much like the
Item Select code above, except that you have to go into the Materia
Screen. As long as the switch is up, you have an infinite number of
whatever Materia you've selected. The only bad thing about this code
is that it will sometimes start off the Materia orbs with 'beyond master'
levels, meaning that you can use all their abilities, but you can't get
another one by mastering it.
xx = Location where the materia appears on the Materia Menu. You can
change this number to enter the code multiple times to have
multiple materia of your choice, but you _must_ use EVEN numbers
(i.e. A0, C4, or 86) or the game may glitch. Also, if this code
would put a materia over an occupied space and not a blank one, the
game may freeze or the materia may not appear. Finally, try to
keep the location range between 8_ and C_ or the game may crash.
yy = Name of Materia:
00 = MP Plus 2E = (glitch)
01 = HP Plus 2F = (glitch)
02 = Speed Plus 30 = Master Command
03 = Magic Plus 31 = Fire
04 = Luck Plus 32 = Ice
05 = EXP. Plus 33 = Earth
06 = Gil Plus 34 = Lightning
07 = Enemy Away 35 = Restore
08 = Enemy Plus 36 = Heal
09 = Chocobo Plus 37 = Revive
0A = Pre-emptive 38 = Seal
0B = Long Range 39 = Mystify
0C = Mega All 3A = Transform
0D = Counter Attack 3B = Exit
0E = Slash-All 3C = Poison
0F = Double Cut 3D = Demi
10 = Cover 3E = Barrier
11 = Underwater <now a real materia> 3F = <no name, actually Mabarrier>
12 = HP <-> MP 40 = Comet
13 = W-Magic 41 = Time
14 = W-Summon 42 = <no name, actually Reflect>
15 = W-Item 43 = <no name, actually Rifuabu>
16 = <no name, actually Booster> 44 = Destruct
17 = All 45 = Contain
18 = Counter 46 = Full Cure
19 = Magic Counter 47 = Shield
1A = MP Turbo 48 = Ultima
1B = MP Absorb 49 = Master Magic
1C = HP Absorb 4A = Choco/Mog
1D = Elemental 4B = Shiva
1E = Added Effect 4C = Ifrit
1F = Sneak Attack 4D = Titan
20 = Final Attack 4E = Ramuh
21 = Added Cut 4F = Odin
22 = Steal as well 50 = Leviathan
23 = Quadra Magic 51 = Bahamut
24 = Steal 52 = Kjata
25 = Sense 53 = Alexander
26 = <no name, actually Law> 54 = Phoenix
27 = Throw 55 = Neo Bahamut
28 = Morph 56 = Hades
29 = Deathblow 57 = Typoon
2A = Manipulate 58 = Bahamut ZERO
2B = Mime 59 = Knights of Round
2C = Enemy Skill ** 5A = Master Summon
2D = (glitch) 89 = (glitch)
* Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that
you can't normally get during the game. In the Japanese game,
they were still usable, but their abilities, descriptions, and
other stats. have been removed/altered in this release.
Note that the Underwater materia has been made into a
real, usable Materia! It's not used to revive Aerith, but to
explore more of the underwater areas (and fight the underwater
Weapon monster).
** Starts off with a variable number of stars (usually missing the
first eight or stars 3, 6, and 7).
- Codes ending in 00 - 0D, 10 and 12 are Independant Materia.
- Codes ending in 0E, 0F and 17 - 23 are Combination Materia.
- Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia.
- Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.
- Codes ending in 4A - 5A are Summon Materia.
- Codes ending in 2D - 2F, 89 are game glitches and not real Materia.
- However, equipping the '089' materia will raise most of your stats.
to 255 and your MAX MP to 999, although your HP will be dramatically
reduced.
- All other codes (5B - FF, excluding 89) are game glitches and not
real Materia.
Here are materia charts for each of the 'disabled' materia. Please note
that the abilities/AP levels of these materia tend to fluctuate, even if
you put these in using the Game Shark, saved your game, and then played
again without the GS codes on. Refer to the 'Main Menu' section of the
first part of the FAQ for information on Materia descriptions, etc.
These stats are taken from the Japanese version, only because they are
more descriptive. In the American version, none of the Materia have
names (except for SuichuuKokyuu, which is 'Underwater'), and they have
altered/disabled stats. and abilties. For some reason, the only two
Materia with abilities that work are Mabarrier and Law (in the Japanese
version, all the materia had an effect except for 'Underwater'
and 'Booster').
-------------------------------------------------------------------------
MABARIA (Mabarrier) - Magic Materia 20000 AP 3 stars
-------------------------------------------------------------------------
¥Þ¥Ð¥ê¥¢
LV1: Mabarrier ¥Þ¥Ð¥ê¥¢ 24 Lessens Magic Plus damage
LV2: Mabarrier ¥Þ¥Ð¥ê¥¢ 24 Lessens Magic Plus damage
LV3: Mabarrier ¥Þ¥Ð¥ê¥¢ 24 Lessens Magic Plus damage
This materia has its own description, Mabaria no.... Although it is just
like other Magic Materia descriptions, note that the bracket-like quotes
put around most magic spells are not used in this description (as in
Mabaria instead of [Mabaria], sort of).
Status Changes: POWER -02 MAGIC +02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%
Find: Use the 'Materia Select' Game Shark code (3F).
-------------------------------------------------------------------------
RIFUREKU (Reflect) - Magic Materia 20000 AP 4 stars
-------------------------------------------------------------------------
¥ê¥Õ¥ì¥¯
LV1: Reflect ¥ê¥Õ¥ì¥¯ 30 Reflects most magic
LV2: Wall ¥¦¥ª¡¼¥ë 58 Barrier and Mabarrier cast at once
This materia has its own description, Rifureku no.... Although it is
just like other Magic Materia descriptions, note that the bracket-like
quotes put around most magic spells are not used in this description (as
in Rifureku instead of [Rifureku], sort of).
Status Changes: POWER -02 MAGIC +02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%
Find: Use the 'Materia Select' Game Shark code (42).
-------------------------------------------------------------------------
RIFUABU (Reflect Wave?) - Magic Materia 60000 AP 3 stars
-------------------------------------------------------------------------
¥ê¥Õ¥¢¥Ö
L1: -- -- --
L2: Wall ¥¦¥ª¡¼¥ë 58 Barrier and Mabarrier cast at once
This materia has its own description, Uooru no.... Although it is just
like other Magic Materia descriptions, note that the bracket-like quotes
put around most magic spells are not used in this description (as in
Uooru instead of [Uooru], sort of).
Status Changes: POWER -02 MAGIC +02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%
Find: Use the 'Materia Select' Game Shark code (43).
-------------------------------------------------------------------------
SUICHUU KOKYUU (Underwater Breath) - Independant Materia 1 star
-------------------------------------------------------------------------
¤¹¤¤¤Á¤å¤¦¤³¤¤å¤¦
Has no description.
It says it's ability is 'SuichuuKokyuu*'
This materia seems to have no effect when equipped, nor does it affect
anything or anyone at any point in the game, as far as I can tell.
Unlike all other materia, it has only one star. I would assume that
this Materia starts off mastered, but because of the Materia Select code,
I have way over a million AP and I can't seem to make that number go
down. It could be that you have to master it (just like other materia)
but then it would be the only materia in the game that starts off with
no mastered star levels.
* The info. box will give the stats. of the last Materia the cursor was
on should you move it around (unless it was last on an Independant
Materia, in which case it will display 'SuichuuKokyuu' for the ability
name).
Find: Use the 'Materia Select' Game Shark code (11).
NOTE: If you want to learn more about this materia, please refer to the
'Rumors and Speculation' and 'Documents' sections for more detailed
conjecture. For those of you who keep asking, I've been to the Ancient
City and _nothing_ happens. Believe me, I've experimented with this
materia in just about every possible way and it doesn't seem to have
any effect in the game.
-------------------------------------------------------------------------
HOUSOKU (Law*) - Command Materia 20000 AP 2 stars
-------------------------------------------------------------------------
¤Û¤¦¤½¤¯
Has no description.
LV1: ZENINAGE (Coin Toss) ¤¼¤Ë¤Ê¤²
Just like the 'Zeninage' skill of the 'Nageru' materia. Although
it doesn't say it, you also have the Nageru skill (Throw) in
battle, too.
Find: Use the 'Materia Select' Game Shark code (26).
* Mr. Kelley points out that this is most likely a joke by the
programmers. 'Law' is what lawyers deal with, and the listed skill
given for this materia is Coin Toss. As in 'you have to throw away
your money when dealing with lawyers'.
-------------------------------------------------------------------------
BUUSUTAA (Booster) - Combination Materia 90000 AP 5 stars
-------------------------------------------------------------------------
¥Ö¡¼¥¹¥¿¡¼
Has no description.
It says it's ability is 'Buusutaa'.
So far, it doesn't seem to affect any Materia I equip it to. From the
name, though, I'd imagine that it's supposed to increase the range/
effectiveness/power of the Materia that you combine it with or perhaps
increase the amount of AP you earn for that Materia.
Find: Use the 'Materia Select' Game Shark code (16).
=========================================================================
9 . A P P E N D I X
=========================================================================
-------------------------------------------------------------------------
9 . 1 m a t e r i a o r b s
-------------------------------------------------------------------------
As you play the game, you'll find, buy, and be given Materia Orbs. When
equipped, these orbs have various functions (like Relics from FF3), and
become stronger as you use them (like the Classes from FF5j). There are
five types of Materia:
Green - Spell Materia. When equipped, you can cast
spells like Lightning, Fire, Cure, Barrier, etc.
Yellow - Command Materia. These give you the ability
to Steal, Throw, Mimic, etc.
Purple - Independent Materia. These will increase
your scores, like Max HP or Speed Plus.
Blue - Support Materia. These augment the power
of certain other Materia. For instance,
the 'Select All' Materia, when combined with
a Fire materia, lets you cast a fire spell on
all foes.
Red - Summon Materia. These let you summon monsters,
like Chocobo, Shiva, Bahamut, or even Typoon!
* My tv has some strange color properties. This means that when I
mention a 'Purple Materia', it may actually be a Blue Materia. I
didn't even realize this until after first releasing this FAQ, so
try and bear with me, okay? I'll avoid incorrect naming in the
future, but I may still get it wrong sometimes. Sorry! ^_^;
You can equip Materia from the Main Menu, and mix and match them in
any way you want. This is how they work:
Weapons and bracelets have a certain number of 'holders' on them. You
can equip one Materia per holder. So, if a sword has one holder and a
bracelet has five holders, you can equip six Materia in all. The benefit
to equipping a Materia is the skills/magic/etc. it gives you. The bad
part is that equipping Materia tends to lower your statistics. While
this is only temporary, you'll have to decide if you value skills or
scores more when equipping certain Materia. To restore your stats. to
normal, simply unequip the Materia you're using. You'll notice that
some holders aren't connected, and some are (it looks something like
this: 0=0 ). Connected holders are used to couple an Independent
Materia with another Materia, since Independent Materia have no effect
on their own.
When you win a battle, you gain AP (Ability Points). Each Materia has
a number of stars, representing its' 'levels'. All Materia start off
at level 1, but can be increased to their max. level. The more level
stars a Materia has, the stronger and more useful it becomes. To
gain a star level, you have to gain a certain number of Ability Points,
just like raising levels or learning Esper magic (in FF3). However,
only Materia that you have equipped earn AP. Luckily, that Materia has
the same number of points no matter who uses it. For example, let's
say Cloud keeps the Summon Chocobo materia equipped for a long time,
and manages to raise it to level 2. If Barret, who's never worn that
Materia before, equips it, he can also use it at level 2 strength. When
you do 'master' a Materia (by gaining all its' levels), you will
instantly get another Materia of the same type! Even though it will
begin at level 1 (i.e. unused), this means that you can have as many
Ultima or Summon Bahamut materia as you want (for example), providing
you max out the ones you already have beforehand. Be sure to sell off
Materia that you don't need; if you have a full Materia list with no
empty places and you master a materia that you have equipped, it will
appear in a random location on the list, permanently erasing the Materia
that was in it's place (guess the programmers at Square never bothered
to check that out, did they?)
You'll want to be careful if you have more than one of the same Materia,
because you have to raise them seperately. And there's no point in
giving two of the same Materia to the same person! Try to figure out
what Materia works best with which person (i.e. give the MAX MP Plus
Materia to a good magic-user, and give the Deathblow materia to a
character with low normal attack power). Also, take note of the way
the holders look; if they don't have silver dots in them (like this:
O=O or just O), then you can still equip Materia, but you can't level-
up them since none of the AP you gain in battles will be distributed to
the Materia in that weapon or item. The tradeoff is that such equipment
is usually very strong.
-------------------------------------------------------------------------
9 . 2 h u g e m a t e r i a / m a s t e r m a t e r i a
-------------------------------------------------------------------------
From Disc 2 onwards, you have the chance to find and collect four 'Huge
Materia'. They can be gotten from these locations:
Blue Materia - North Corel. You have to save the town from being
destroyed by a train during Disc 2.
Yellow Materia - The other Huge Materia is located in the Fort Condor--
you can only get this during Disc 2. What you have to
do is win the 'mini-battle' sequence atop the tower or
you won't receive the Huge Materia.
Green Materia* - Rocket Town. After you and Cid blast off in his ship,
you'll have to enter the code command to free the huge
Green Materia. If you can't save the Materia, it's lost
for good. This quest can only be done during Disc 2.
Red Materia - Red Submarine. If you were able to sink the red sub
during the return trip to Junon Town in Disc 2, you can
capture the huge Red Materia from the sunken submarine
at any time during Discs 2 or 3. If you weren't able
to stop the sub, then this Materia is permanently lost.
* In one game, I tried beating every quest but Corel. I had three of
the materia, Yellow, Green, and Red. I always thought the Blue Materia
was part of the Rocket Town sub-quest, but I guess not.
While you have to get two of the Huge Materia in order to make the game
progress during Disc 2, you don't need to collect all four of them.
However, you can get the powerful 'Master Materia' from the Huge Materia,
as well as the strongest Bahamut summon materia, 'Bahamut Form Zero', so
it's advisable that you try to find them all. You can receive the
following materia from each Huge Materia:
NAME DESCRIPTION PREREQUISITES
Master Magic Cast any magic spell Huge Green materia and a
'master' level for all 21
magic materia.
Master Command Use most commands Huge Yellow materia and a
'master' level for seven
command materia (see below).
Master Summon Use all summon spells Huge Red materia and a
'master' level for all 16
summon materia.
Bahamut Form Zero A summon materia Huge Blue materia and the
Bahamut and Neo Bahamut
summon materia orbs.
Once you've fulfilled the prerequisites to get a certain master materia,
simply return to Buugen Haagen's observatory in Cosmo Canyon and touch
the correct Huge Materia (I hope you have the Huge Materia on you/have
already taken it to the observatory in Cosmo Canyon beforehand!) Pick
the first option and the screen will glow; pick the top option to get
your master materia or the bottom option if you want to get that
particular master materia later. You do have to have all the mastered
materia on hand, but it doesn't matter whether they're equipped or not.
If you're trying to get Bahamut Form Zero, then all you have to do is
touch the huge blue materia and you'll automatically receive it after
choosing the first option; you have to get this summon spell before you
can receive the Master Summon materia. There's good news and bad news,
though:
- All of the Master materia do not have level stars, so you can't
simply 'master' them and get a second Master Materia. Wearing
one doesn't effect your statistics, either (so all of you who
were hoping for a 'MAX MP +80%' or something like that will be
disappointed!)
- When you receive a Master materia, you lose all the materia that
you mastered. This means that not only will you be left with a
bunch of low-level materia (since you get another materia of the
same type when you master it, remember?), but you'll have to master
each of them if you want to get a second Master materia of that
type. The good news is that if you have two mastered orbs of the
same type (say, two Fires and you're trying to get the Master
Magic materia), you'll only lose one and keep the other. So, if
you have two mastered Kjata materia and you get a Master Summon
materia and want another one, you'll only have to level-up 15 orbs
instead of 16 since one is already mastered.
Individual notes on the Master materia:
- If you affix a combination materia like All or Random Magic
Strike to the Master Magic orb, it will affect all the spells!
However, not all combination materia work with each spell.
- When you master a Summon materia, you can call a particular summoned
beast five times. With the Master Summon materia equipped, you can
summon any beast an infinite number of times (providing you have the
MP for it)! Like the Master Magic materia, Combination materia
attached to this orb will affect all summon spells.
- You only have to master the Steal, Sense, Throw, Morph,
Deathblow, Manipulate and Mime materia orbs in order to get the
Master Command materia. This may sound good, but then again, all you
get are the above abilities of those materia: this orb won't let you
use other commands like Swordplay, W-Item, Techniques of the
Enemy, or Continuous Slice, for example (but you can equip these
seperately, if you like).
- And of course, there are no Master Combination or Master Independant
Materia :)
-------------------------------------------------------------------------
9 . 3 m a t e r i a l i s t
-------------------------------------------------------------------------
This section lists each Materia and explains it's abilities and other
information. A new addition to this section is 'AP to Master': this
tells you how many AP you will need to master that materia. It's easy
enough to check your current AP level in the Main Menu, but you can't
figure out what the master amount of AP is until you're at the next
to the last level--the reason for this addition.
=====================
GREEN MATERIA - SPELL
=====================
-------------------------------------------------------------------------
MATERIA NAME AP TO MASTER # OF LEVEL STARS
-------------------------------------------------------------------------
Levels: Name MP Cost Effect when used
Changes to status when Materia is equipped:
Who has it when they first join you:
Where you can buy it from: (may change depending on what Disc
you're currently on)
Where you can find it at: (* anything else you should know)
-------------------------------------------------------------------------
Fire 35000 AP 4 stars
-------------------------------------------------------------------------
LV1: Fire 1 4 Fire damage
LV2: Fire 2 22 Fire damage x2
LV3: Fire 3 52 Fire damage x3
Status Changes: POWER -01 MAX HP -02%
MAGIC +01 MAX MP +02%
Initially equipped: Red 13
Purchase from: Wall Market, Costa Del Sol, Fort Condor, Mideel
-------------------------------------------------------------------------
COLD 35000 AP 4 stars
-------------------------------------------------------------------------
LV1: Blizzard 1 4 Ice damage
LV2: Blizzard 2 22 Ice damage x2
LV3: Blizzard 3 52 Ice damage x3
Status Changes: POWER -01 MAXHP -02%
MAGIC +01 MAXMP +02%
Initially equipped: Cloud
Purchase from: Wall Market, Costa Del Sol, Mideel, Fort Condor
-------------------------------------------------------------------------
THUNDER 35000 AP 4 stars
-------------------------------------------------------------------------
LV1: Lightning 4 Lightning (bolt) damage
LV2: Lightning 2 22 Lightning (bolt) damage x2
LV3: Lightning 3 52 Lightning (bolt) damage x3
Status Changes: POWER -01 MAXHP -02%
MAGIC +01 MAXMP +02%
Initially equipped: Cloud
Purchase from: Wall Market, Costa Del Sol, Mideel, Fort Condor
-------------------------------------------------------------------------
EARTH 40000 AP 4 stars
-------------------------------------------------------------------------
LV1: Quake 6 Earth damage
LV2: Quake 2 28 Earth damage x2
LV3: Quake 3 68 Earth damage x3
Status Changes: POWER -01 MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Kalm Town, Costa Del Sol
-------------------------------------------------------------------------
POISON 38000 AP 4 stars
-------------------------------------------------------------------------
¤É¤¯ ¡ÊÆÇ¡Ë
LV1: Bio 8 Poison dmg., then continuous damage
LV2: Bio 2 36 Poison dmg., then continuous damage x2
LV3: Bio 3 80 Poison dmg., then continuous damage x3
Status Changes: POWER -01 MAXHP -02%
MAGIC +02 MAXMP +02%
Purchase from: Kalm Town, Costa Del Sol
Find: Shinra HQ -- 68th floor
-------------------------------------------------------------------------
GRAVITY 40000 AP 4 stars
-------------------------------------------------------------------------
LV1: Demi 14 Reduces current HP to 3/4*
LV2: Demi 2 33 Reduces current HP to 1/2
LV3: Demi 3 48 Reduces current HP to 1/4
Status Changes: POWER -01 MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Costa Del Sol, Mideel
Find: Cave below Cosmo Canyon after beating the boss.
* If the description doesn't make sense, think of it like this: Demi
reduces current HP by 1/4, Demi 2 reduces current HP by 1/2, and
Demi 3 reduces current HP by 3/4. Make sense now?
-------------------------------------------------------------------------
METEORITE 60000 AP 3 stars
-------------------------------------------------------------------------
LV1: Comet 70 Special damage x4 against one enemy
LV2: Comet 2 110 Special damage x4 against all foes
Status Changes: POWER -02 MAGIC +02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%
Find: Ancient City
-------------------------------------------------------------------------
SEALED OFF 60000 AP 5 stars
-------------------------------------------------------------------------
LV1: Freeze 82 Ice damage + Stop (chance)
LV2: Break 86 Earth damage + Petrify (chance)
LV3: Tornado 90 Wind damage + Confyuu (chance)
LV4: Flare 100 Fire damage
Status Changes: POWER -04 MAGIC +04 MAXHP -10%
STRENGTH -02 MAGIC DEFENSE +02 MAXMP +10%
Find: Mideel (see note *1)
*1 Go to the town on the Southernmost Continent and feed the hyperactive
boy's chocobo. You'll have to make sure that you have the proper
seasoning on you (buy it for 1500 gil from the Chocobo Farm; it's the
same one you use to learn Chocobockle; the 5th item from the top).
Choose the top option when you examine the chocobo, then choose the
5th option (the next to last one), and you'll get this materia. You
can still do it even after the town is partially destroyed.
-------------------------------------------------------------------------
ULTIMA 100000 AP 3 stars
-------------------------------------------------------------------------
LV1: -- -- --
LV2: Ultima 130 Special damage (heavy) to all foes
Status Changes: POWER -04 MAGIC +04 MAXHP -10%
STRENGTH -02 MAGIC DEFENSE +02 MAXMP +10%
Purchase from: North Corel (see note *2)
Find: North Corel
*2 You get this for free if you save the town. If you fail, you can
still buy it from a kid in one of the train cars for 50,000 gil.
-------------------------------------------------------------------------
Restore 40000 AP 5 stars
-------------------------------------------------------------------------
LV1: Cure 5 Recover lost HP
LV2: Cure 2 24 Recover lost HP x1.5
LV3: Regene 30 Gain back some HP each round
LV4: Cure 3 64 Recover lost HP x3
Status Changes: POWER -01 MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Midgar City -- Area 5, Wall Market, Mideel,
Fort Condor
Find: Makoro Furnace
-------------------------------------------------------------------------
FULL CURE 100000 AP 3 stars
-------------------------------------------------------------------------
LV1: -- -- --
LV2: Full Cure 99 Recover all lost HP
Status Changes: POWER -04 MAGIC +04 MAXHP -10%
STRENGTH -02 MAGIC DEFENSE +02 MAXMP +10%
Find: Cosmo Canyon; behind the Item Shop (Disc 2+ only)
-------------------------------------------------------------------------
MEDICAL TREATMENT 60000 AP 4 stars
-------------------------------------------------------------------------
LV1: Poisona 3 Cures Poison status
LV2: Esuna 15 Cures any bad status
LV3: Resist 120 Prevents status change
Status Changes: POWER -01 MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Kalm Town, Gongaga Town, Junon Town
-------------------------------------------------------------------------
RESURRECT 55000 AP 3 stars
-------------------------------------------------------------------------
LV1: Raise 34 Come back to life with some HP
LV2: Life 2 100 Come back to life with all HP
Status Changes: POWER -02 MAGIC +02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%
Purchase from: Junon Town, Costa Del Sol (Disc 2+)
-------------------------------------------------------------------------
SEAL 20000 AP 3 stars
-------------------------------------------------------------------------
LV1: Sleepel 8 Enemy falls asleep
LV2: Silence 24 Enemy is silenced
Status Changes: POWER -01 MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Junon Town
-------------------------------------------------------------------------
PERPLEX 30000 AP 3 stars
-------------------------------------------------------------------------
LV1: Confuse 18 Enemy is confused
LV2: Berserk 28 Automatic attack/Attack Power goes up
Status Changes: POWER -01 MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Cosmo Canyon (see note *3)
*3 Berserk is useful against magic-casting enemies because they're
forced to attack and can't use spells. You can also use this
spell on yourself; while the ally can do nothing but attack, his
attack power is greatly increased (but this is true for enemies
hit with this spell, too).
-------------------------------------------------------------------------
TRANSFORM 24000 AP 3 stars
-------------------------------------------------------------------------
LV1: Minimum 10 Body shrinks; stats./damage drop to 1.
LV2: Toad 14 Can do nothing but attack/ cast 'Toad'
Status Changes: POWER -01 MAXHP -02%
MAGIC +01 MAXMP +02%
Initially equipped: Cait Sith
Purchase from: North Corel, Cosmo Canyon, Gongaga Town, Mideel
-------------------------------------------------------------------------
SEPERATION 30000 AP 3 stars
-------------------------------------------------------------------------
LV1: Escape 16 Escape from battles (some exceptions)
LV2: Degeon 99 All enemies are banished (killed)
Status Changes: POWER -01 MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Rocket Village (see note *4)
*4 Yes, if you cast Degeon on yourself then you'll all die ^_^;
-------------------------------------------------------------------------
TIME 42000 AP 4 stars
-------------------------------------------------------------------------
LV1: Haste 18 Time bar fills faster
LV2: Slow 20 Time bar fills slower
LV3: Stop 34 Time bar can't fill for a short while
Status Changes: POWER -02 MAGIC +02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%
Purchase from: Gongaga Town, Rocket Village
-------------------------------------------------------------------------
BARRIER 45000 AP 5 stars
-------------------------------------------------------------------------
LV1: Barrier 16 Lessens physical damage
LV2: Mabarrier 24 Lessens Magic Plus damage
LV3: Reflect 30 Reflects most magic
LV4: Wall 58 Barrier and Mabarrier cast at once
Status Changes: POWER -02 MAGIC +02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%
Purchase from: Rocket Village (see note *5)
*5 Reflect reflects a magic spell to the opposite party (foe to ally, ally
to foe) even if the caster and receiver are both allies or enemies.
If a spell affects more than one person, only the people with Reflect
will have the spell reflected.
Unlike previous Final Fantasy games, a reflected spell (at least, if
the reflective power is automatic or due to an accessory like the
Reflect Ring) will bounce back and forth until it 'breaks through'
a target's reflectiveness (which will still be there--it's not
permanently removed) or misses. This is quite a change from the
normal 'reflect one time' rule of other FF incarnations, and whether
it was programmed in purposely or is a glitch remains to be seen.
Riflek doesn't work against Juuryoku-type spells, Inseki-type spells,
Ultima, Shield, Debarrier, or Dispel.
-------------------------------------------------------------------------
ANNIHILATION 45000 AP 4 stars
-------------------------------------------------------------------------
LV1: Debarrier 12 Cancels Barrier spells
LV2: Dispel 20 Cancels any magic
LV3: Death 30 Kills foe instantly
Status Changes: POWER -02 MAGIC +02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%
Purchase from: Fort Condor, Mideel (see note *6)
*6 Dispel removes status-changing magics such as Wall, Haste, Slow,
Regene, Toad, etc. It only affects the spells in use, but can
remove more than one Magic Plus status at once.
-------------------------------------------------------------------------
SHIELD 100000 AP 3 stars
-------------------------------------------------------------------------
LV1: -- -- --
LV2: Shield 180 Ally becomes invincible for a while
Status Changes: POWER -04 MAGIC +04 MAXHP -10%
STRENGTH -02 MAGIC DEFENSE +02 MAXMP +10%
Find: Makou Pit
-------------------------------------------------------------------------
MASTER MAGIC n/a no stars
-------------------------------------------------------------------------
When equipped, you can cast ANY magic spell, providing you have enough
MP. Remember, using a combination materia together with the Master Magic
materia will affect all your spells, but not all of them will be
compatible with certain types of combination materia.
========================
YELLOW - COMMAND MATERIA
========================
-------------------------------------------------------------------------
STEAL 50000 AP 3 stars
-------------------------------------------------------------------------
LV1: (Steal)
Attempt to steal an item from an enemy. It doesn't always work,
and you can't steal if an enemy has no items.
LV2: (Plunder)
As above, but you will attack and steal at the same time. Once
you learn this, you can't use Nusumu.
Status Changes: Speed Plus +02
Purchase: Kalm Town
Find: After killing the boss when you fall into the sewers
once you've rescued Tifa from Wall Market (Disc 1).
-------------------------------------------------------------------------
THROW 60000 AP 3 stars
-------------------------------------------------------------------------
LV1: (Throw)
You can throw one of the weapons in your inventory at an enemy.
You'll lose the weapon you throw, however. The only items you're
allowed to throw are: swords (Cloud), rods (Aeris), cannons
(Barret), shuriken (Yuffie), M-phones (Cait Sith), handguns
(Vincent), and spears (Cid). You cannot throw a weapon an ally
is equipped with.
LV2: (Coin Toss)
Once you learn it, this command and Nageru switch constantly while
the Battle Window is open. If you choose it, you must then decide
how much money you will _keep_ by using the controller (just like
purchasing a certain amount of items). No matter how much gil you
toss, the maximum damage is always 9999. The ratio of gil to
damage points is 10:1, so you'd better have a lot of money.
Status Changes: STRENGTH +01
Intially Equipped: Yuffie
Purchase: Fort Condor, Rocket Town
-------------------------------------------------------------------------
CONTINUOUS SLICE 150000 AP 3 stars
-------------------------------------------------------------------------
LV1: (Continuous Slice)
You can make make two physical attacks on one enemy.
LV2: (Random Hit)
You can attack 4 times, but the damage you inflict is slightly
lower than normal. Each enemy that you attack is picked at
random.
Status Changes: Speed Plus +02
Find: Wrecked Plane
-------------------------------------------------------------------------
SLICE EVERYBODY 150000 AP 3 stars
-------------------------------------------------------------------------
LV1: Slice Everybody) You can make one attack which will hit all
enemies. It's possible to hit and miss at the same time with this
command.
LV2: (Swordplay)
All enemies facing you are instantly killed. This command doesn't
always work.
Find: Old Forest
-------------------------------------------------------------------------
PERCIEVE 40000 AP 2 stars
-------------------------------------------------------------------------
You're shown an enemy's HP, MP, experience level, and any weaknesses they
may have. Furthermore, their current HP and MP rate is shown if you
select them while the Help Window is activated. Not all enemies can be
scanned with this command.
Initially Equipped: Red 13
Purchase: Kalm Town, Junon Town
Find: Midgar City -- Area 7
-------------------------------------------------------------------------
Morph 100000 AP 2 stars
-------------------------------------------------------------------------
This command makes you do a physical attack at roughly 2/3rds less
damage. If your foe is killed with this hit, he will transform into an
item for you to take. Not all enemies can be morphed.
Find: At the Temple
-------------------------------------------------------------------------
Deathblow 40000 AP 2 stars
-------------------------------------------------------------------------
When used, an ally will try to make a critical strike. This attack
misses often, but still hits more frequently than a regular critical
attack does.
Status Changes: LUCK +01
Purchase: Fort Condor, Rocket Village
Find: Area near Gongaga Town
-------------------------------------------------------------------------
MANIPULATE 40000 AP 2 stars
-------------------------------------------------------------------------
You can control an enemy with this command. If it works, your character
can't do anything aside from controlling the enemy. Not all enemies can
be controlled, and on top of that, this command doesn't always work.
While an enemy is under your command, you can do nothing aside from
direct it (you can't perform normal commands, only pick commands for the
monster under your control). If you're using this materia and Subete
All, you'll attempt to control all monsters, but you can only
control one, no matter how successful you are :(
Initially equipped: Cait Sith
Purchase: Fort Condor, Rocket Village
-------------------------------------------------------------------------
Enemy Skill n/a 24 stars
-------------------------------------------------------------------------
You can learn certain skills normally available only to your enemies
with this materia equipped. To learn a skill, the enemy must use it
on you (even if you dodge it or are killed by it), and you must then
proceed to win the battle. Each time you gain a new skill, one of the
24 stars in the Materia Menu lights up and the skill's name is added
to the gray box beneath it. Using enemy skills costs MP, in most cases.
You can also check out Enemy Skills in the Magic Menu.
Find: Shinra HQ -- 68th floor, after killing the boss.
Ancient City (behind a bed), Chocobo Sennin's
house (talk to the Green Chocobo), basement of
Junon Town (the room with the soldiers).
-------------------------------------------------------------------------
Mime 100000 AP 2 stars
-------------------------------------------------------------------------
You can mimic the last action one of your allies made when using this
command, whether it was spell-casting, using up an item, activating a
Command Materia, summoning a monster, changing rows, etc. You won't
lose any HP, MP, items, or anything else that would be used up or
depleted normally. Since Monomane mimics the last action made, you can
skip through the other allies until it is your turn again to repeatedly
imitate yourself. And while you can't mimic Limit Breaks, you can
imitate your own Breaks. What's really cool about this materia is that
you will imitate the person's combination materia, too. So if someone
casts Fire 2, and it's combined with Quadra Magic, then you will
use Quadra Magic as well when you mimic them without having to have
it equipped!
Find: One of the bonus areas...refer to section 5b.
-------------------------------------------------------------------------
W-Magic / W MAGIC 250000 AP 2 stars
-------------------------------------------------------------------------
This command lets you cast two spells, one right after the other. MP
consumption remains normal and you have to have enough for both spells.
The great thing about this materia is that you can still use Mahou
Midareuchi, All, Subete All, MP Turbo, or any other materia
that affects magic along with this to affect both spells that you're
casting.
Find: Makou Pit.
-------------------------------------------------------------------------
W-Summon / W SUMMON 250000 AP 2 stars
-------------------------------------------------------------------------
You can summon two monsters, one right after the other, when this Materia
is equipped. You have to have enough MP to perform the summons, and if
you've already called a monster the maximum number of times, you can't
call it again using this command.
Find: A prize you can buy at the Gold Saucer's Battle
Square.
-------------------------------------------------------------------------
W-Item / W ITEM 250000 AP 2 stars
-------------------------------------------------------------------------
You can use two items, one right after the other, with this command.
You must have enough items to use, though.
Find: At the end of the passageway leading south when you
raid Midgar City at the end of Disc 2.
-------------------------------------------------------------------------
MASTER COMMAND n/a no stars
-------------------------------------------------------------------------
When equipped, you can use the following commands in battle: Certain
Kill, Coin Toss, Manipulate, Morph, Mime, Sense, Steal,
and Throw.
============================
PURPLE - INDEPENDENT MATERIA
============================
Note that when more than one of the following Materia are worn, their
bonus is culmulative: HP Plus, MP Plus, Luck Plus, Magic Plus, and Plus.
This means that you can wear more than one for an even higher increase in
your scores (but you can only wear so many--try to equip lots of the
same type of Materia and you'll see that your stats. remain the same.
The rest of the Purple Materia (Gil Plus, Teki Yose, etc.) have no
Added Effect of two or more of them are worn at once. The only
exception is when you wear the Counter Materia; see below for details.
-------------------------------------------------------------------------
HP Plus 50000 AP 5 stars
-------------------------------------------------------------------------
LV1: HP 10% Up When equipped, your Maximum HP increases by the
LV2: HP 20% Up listed amount, allowing you to gain back more HP.
LV3: HP 30% Up Your HP cannot be raised above 9999, though, and you
LV4: HP 40% Up lose your HP bonus when this materia is de-equipped.
LV5: HP 50% Up
Purchase: Cosmo Canyon or Mideel.
-------------------------------------------------------------------------
MP Plus 50000 AP 5 stars
-------------------------------------------------------------------------
LV1: MP 10% Up When worn, your Maximum MP increases by the listed
LV2: MP 20% Up amount, allowing you to gain back more MP. Your MP
LV3: MP 30% Up cannot be raised above 999, though, and you lose the
LV4: MP 40% Up MP bonus when this materia is taken off.
LV5: MP 50% Up
Purchase: Cosmo Canyon or Mideel.
-------------------------------------------------------------------------
HP<->MP 80000 AP 2 stars
-------------------------------------------------------------------------
This materia switches your maximum HP score with your maximum MP score.
While this allows you to have up to 9999 MP, your HPs can never go
beyond 999 while wearing this materia. Interestingly enough, equipping
an 'HP Plus' materia will increase your MP amount (up to 9999), and
wearing a 'MP Plus' materia will increase your maximum HP (but you still
can't go beyond 999 Hit Points).
Find: One of the bonus areas...refer to section 5b.
-------------------------------------------------------------------------
Luck Plus 100000 AP 5 stars
-------------------------------------------------------------------------
LV1: Luck 10% Up This materia raises your luck score (which helps
LV2: Luck 20% Up determine your critical hit (Hissatsu) rate. If
LV3: Luck 30% Up it is removed, your luck drops back to normal.
LV4: Luck 40% Up
LV5: Luck 50% Up
Find: At the Temple.
-------------------------------------------------------------------------
Magic Plus 50000 AP 5 stars
-------------------------------------------------------------------------
LV1: Magic 10% Up This materia raises your magic score (which helps
LV2: Magic 20% Up rate the effectiveness of Mahou materia). When
LV3: Magic 30% Up de-equipped, your magic score returns to normal.
LV4: Magic 40% Up
LV5: Magic 50% Up
Find: Bottom of ladder in the cave beyond the Ancient
City in Disc 2.
-------------------------------------------------------------------------
Speed Plus 100000 AP 5 stars
-------------------------------------------------------------------------
LV1: Speed Plus 10% Up This materia increases your Speed rating (which
LV2: Speed Plus 20% Up determines, in part, battle initiative and your
LV3: Speed Plus 30% Up ability to dodge attacks). Should this materia
LV4: Speed Plus 40% Up be taken off, your speed will go back to it's
LV5: Speed Plus 50% Up former level.
Find: A prize you can buy at the Gold Saucer's Battle
Square.
-------------------------------------------------------------------------
Gil Plus 150000 AP 3 stars
-------------------------------------------------------------------------
LV1: Receive 1.5 times more gil than usual when you win a battle.
LV2: Receive twice as more gil than usual when you win a battle.
Status Changes: LUCK +01
Purchase: Gold Saucer's Wonder Square.
-------------------------------------------------------------------------
EXP. Plus 150000 AP 3 stars
-------------------------------------------------------------------------
LV1: Receive 1.5 times more EXP than usual when you win a battle.
LV2: Receive twice as more EXP than usual when you win a battle.
Status Chagnes: LUCK +01
Purchase: Gold Saucer's Wonder Square.
-------------------------------------------------------------------------
Enemy Away 50000 AP 3 stars
-------------------------------------------------------------------------
LV1: Enemy enCounter Attack rate drops to one-half.
LV2: Enemy enCounter Attack rate drops to one-fourth.
Status Changes: LUCK +01
Find: Receive as a prize if you did well in the chocobo
races at the Gold Saucer.
-------------------------------------------------------------------------
Enemy Plus 50000 AP 3 stars
-------------------------------------------------------------------------
LV1: EnCounter Attack enemies 1.5 times more often.
LV2: EnCounter Attack enemies twice as often.
Status Changes: LUCK -01
Find: A prize you can buy at the Gold Saucer's Battle
Square.
-------------------------------------------------------------------------
Chocobo Plus 30000 AP 4 stars
-------------------------------------------------------------------------
Allows you to enCounter Attack chocobos while in areas with very light
grass or with Chocobo tracks.
LV1: Chocobo enCounter Attack rate is 2 times higher.
LV2: Chocobo enCounter Attack rate is 4 times higher.
LV3: Chocobo enCounter Attack rate is 8 times higher.
Status Changes: LUCK +01
Purchase: The man in the chocobo stables at the Chocobo Farm.
Find: Edge of the Chocobo pen at the Chocobo Farm (Disc
2+).
-------------------------------------------------------------------------
Pre-emptive 80000 AP 5 stars
-------------------------------------------------------------------------
LV1: Chance of attacking first is 12% When worn, this materia gives
LV2: Chance of attacking first is 24% your party an increased chance
LV3: Chance of attacking first is 36% of getting a free round of
LV4: Chance of attacking first is 48% fighting, just as if you had
made an initial attack.
Status Changes: Speed Plus +02
Find: A prize you can buy at the Gold Saucer's Battle
Square.
-------------------------------------------------------------------------
LONG DISTANCE ATTACK 80000 AP 2 stars
-------------------------------------------------------------------------
You may attack from the back row without any reduction in your attack
power. This materia has no effect if you are in the front row.
Find: In the Mythril Mine.
-------------------------------------------------------------------------
PROTECT 40000 AP 5 stars
-------------------------------------------------------------------------
LV1: 20% Up The character wearing this Materia will block
LV2: 40% Up an enemy's attack by standing in front of one of
LV3: 60% Up his allies when they are attacked. It won't
LV4: 80% Up always happen (unless you're at 100%), and that
LV5: 100% Up ally will keep guarding even if his HPs are low.
This only works when another ally is hit by a
physical attack, not by magic or certain enemy
abilties.
Status Changes: STRENGTH +01
Find: In the garden next to Aeris's house.
-------------------------------------------------------------------------
Counter Attack 100000 AP 5 stars
-------------------------------------------------------------------------
The character wearing this will Counteattack using his weapon if he is
targeted by an enemy (the attack doesn't have to be physical, and it
doesn't have to be aimed specifically at the person wearing the Counter
Attack Materia. In fact, it doesn't even have to hit or do damage in
order to trigger a counterattack). Damage is the same, just as if you
had attacked normally (it's even possible to miss).
A counterattack is made only against the enemy you hit; combining
this materia with Subete All, Renzokugiri, or any other materia that
affects your ability to attack will have no effect. However, I'm not
sure how Enkyori Kougeki would affect this materia. The chance of you
Counter Attacking when hit raises at 20% per star. You won't
counterattack your friends if they attack you, BTW.
Note that the more of these that you wear, the more times you make a
counterattack. So if you have 4 Counter Attack materia equipped and an
enemy hits you with a physical attack, you will strike that foe 4 times.
Find: Caves behind Nivelheim, or you can receive it as a
prize for winning the chocobo races held at the
Gold Saucer.
-------------------------------------------------------------------------
Mega All 160000 AP 5 stars
-------------------------------------------------------------------------
Like All, this materia allows you to target all allies or enemies
instead of just one. However, the Subete All affects _every_
ability your character possesses. The ability must be a selectable one
(in the Battle Window), and not an ability such as Counter Attack or
Cover. This Materia doesn't work with Summon Spells or the ability to use
Items (even with W Item equipped).
Find: Makou Pit.
==========================
BLUE - COMBINATION MATERIA
==========================
-------------------------------------------------------------------------
HP ABSORB 100000 AP 2 stars
-------------------------------------------------------------------------
Every time you hit an enemy with magic, 1/10th of the damage you did is
given back to you in the form of HPs.
Find: Makou Pit.
-------------------------------------------------------------------------
MP ABSORB 100000 AP 2 stars
-------------------------------------------------------------------------
Every time you hit an enemy with magic, 1/10th of the damage you did is
given back to you in the form of MPs.
Find: Chest in Wutai.
-------------------------------------------------------------------------
MP TURBO 120000 AP 5 stars
-------------------------------------------------------------------------
When paired with a Mahou or Summon materia, the MP cost raises by about
1/3rd the original amount. However, the effectiveness of the spell cast
is increased by a third as well, whether it is damaged inflicted or HP
restored. The only exception to this that I've found so far is the
Knights of Round materia--pair it to MP Turbo and the cost raises
only 5 points, yet the amount of damage is still raised by a third.
Find: In the Temple.
-------------------------------------------------------------------------
All 35000 AP 5 stars
-------------------------------------------------------------------------
When linked to a green materia, you will target that spell on all allies
or enemies instead of just one. This allows you to hit them all with
that spell. The more levels you raise this materia, the more times you
can do this; after enough uses of that spell, you'll have to target
one enemy again until the next battle. Note that All will not work
with the following materia: Altema, Chiryou (Resist only), Fulkea, Fuuin,
Inseki, Ridatsu, or Shield.
Initially Equipped: Red 13
Purchase from: Fort Condor
Find: Shinra HQ -- trade in one of the bags from the
'locked door' puzzle to get it.
-------------------------------------------------------------------------
Quadra Magic 200000 AP 5 stars
-------------------------------------------------------------------------
This can be combined with Spell or Summon Materia. When used, the spell
strikes 4 times, with the target randomly chosen each time. The damage
that spell would inflict is reduced, but the you only lose MP as if you
had casted the spell once. The same applies if it is combined with a
Summon Materia. This Materia works with every magic spell and summon
skill except for Escape and Knights of Round.
Find: One of the bonus areas...refer to section 5b.
-------------------------------------------------------------------------
Sneak Attack 150000 AP 5 stars
-------------------------------------------------------------------------
If you have a Mahou, Summon, or Command materia attached to the Fuiuchi
materia, then the character wearing them will instantly use the
attached materia before the allies or enemies can attack. However,
there is only a small chance of this working, but you can increase it
by raising this materia's levels. This materia doesn't work against
enemies that are supposed to attack first (such as the armored tank
that you fight after escaping from Shinra HQ in Disc One).
Find: Receive as a prize if you did well in the chocobo
races at the Gold Saucer.
-------------------------------------------------------------------------
MAGIC Counter Attack 300000 AP 5 stars
-------------------------------------------------------------------------
Despite it's name, you can attach a Mahou or a Summon materia to this
materia orb. If you are attacked, there is a chance that you will
Counterattack with whatever spell or Shoukan you have equipped, providing
you have the MP for it. The chance of you making a Counterattack
increases 20% per level star you earn. If you have either the Master
Magic or Master Summon materia equipped, the Shoukanjuu or magic spell
used is determined randomly.
Find: Receive as a prize if you did well in the chocobo
races at the Gold Saucer.
-------------------------------------------------------------------------
Counter Attack 100000 AP 5 stars
-------------------------------------------------------------------------
This materia will only work if it is attached to a Command Materia.
Furthermore, it will will only work with the following Materia:
Ayatsuru, Henka, Hissatsu, Miyaburu, Monomane*, Nageru, and Nusumu.
If you have the Master Command materia linked to this one, then one of
the eight commands will be picked at random. When you are attacked by
an enemy, you will Counter Attackattack with the command materia you have
equipped. The chance of you counterattacking increases by 20% for each
new level star you earn. If the command chosen is Nageru or Zeninage,
then the item thrown/amount of gil thrown is randomly determined.
* Since Monomane will make you imitate what you or your allies just did,
you can use Monomane to Counter Attackattack with Renzokugiri, a Summon
spell, or any other Materia ability. It's probably the best Materia
to have when using the Counter Attack because you can strike back
with just about any ability you can think of.
Find: Makou Pit.
-------------------------------------------------------------------------
FINAL ATTACK 160000 AP 5 stars
-------------------------------------------------------------------------
This works just like the ability that many of your enemies have; when
your HP is reduced to 0, you will activate whatever Materia is attached
to the Final Attack Materia, but that Materia has to be a Mahou, Shoukan,
or Command materia. Be careful, though, since if one of your allies
kills you, you'll attack them with the Materia you have equipped! You
can equip a Materia like Sosei or Barrier to revive yourself or protect
your party once you pass away, though, making this useful as both an
offensive and defensive tactic. The more stars you've earned, the more
times you can use this Materia when you are killed.
Find: A prize you can win at the Gold Saucer's Battle
Square, should you win the URA Battle.
-------------------------------------------------------------------------
ADDITIONAL SLICE 200000 AP 2 stars
-------------------------------------------------------------------------
After using the materia that this is combined with, you'll perform a
single physical attack on the enemy affected by the materia. This means
that if you use a materia on yourself (like Barrier), you'll attack
yourself or your allies!
Find: Look on the 'switching path' in the Mountain
Crossroads area (it's where you can use your map
in the 2nd disk, just before the snowfield).
-------------------------------------------------------------------------
Steal as well* 200000 AP 2 stars
-------------------------------------------------------------------------
After using the materia that this is combined with, you'll attempt to
steal from the enemy affected by the previous materia (you won't move
or anything--you simply receive a message telling you if you were
successful or not). Combining this with the Nusumu materia is obviously
pointless unless you're having a hard time stealing from a particular
foe.
Find: In a cavern above Wutai (you need to be able to
cross the fire-pits before you can reach it).
* Could also be translated 'Steal while you are doing (action)'.
-------------------------------------------------------------------------
Added Effect 100000 AP 2 stars
-------------------------------------------------------------------------
This materia is affect not only by which Mahou or Shoukan materia you
combine it with, but if you affix it to your weapon or your bracelet.
It takes the properties of the linked materia and gives your weapon or
bracelet those properties. For example, equip Shiva on your paired
bracelet holders and you are protected from Ice damage. Equip it and
the Ikazuchi materia on your weapon's holders and your normal attacks
will hit for lightning damage. Like Zokusei (below), not all materia
will work with this combination materia.
Find: Cosmo Canyon -- the cave that you and the old man
explore.
-------------------------------------------------------------------------
Elemental 80000 AP 4 stars
-------------------------------------------------------------------------
Like Tsuika Kouka, this materia affects the weapon or armor it is
attached to as well as the materia it is combined with. Zokusei only
works when paired with certain Mahou or Shoukan materia. If it is
attached to a weapon, the type of damage you inflict is the same as the
Materia combined with Zokusei (so if you have Phoenix attached to your
weapon and it is combined with this materia, you'll hit for fire damage.
And if you have Doku attached to you armor along with this materia, you
will be protected from Poison attacks). This Materia has no additional
power when linked with a weapon, but if it is combined with a bracelet,
it has the following abilities:
LV1: Damage inflicted is reduced to 1/2 if it is the corresponding type.
LV2: No damage is received if it is the corresponding type.
LV3: Gain HP if you are struck with the corresponding type of attack.
Zokusei will only work when paired with these materia:
MAHOU MATERIA SHOUKAN MATERIA
Poison Alexander Titan
Fire Ifrit Ramuh
Lightning Leviathan
Demi Phoenix
Cold Shiva
Find: From Domino on the 62nd floor of the Shinra HQ.
Also in either Tifa's house or the mountains
behind Nivelheim (NSS).
====================
RED - SUMMON MATERIA
====================
All summon materia have five level stars. The more levels you raise,
the more times you can summon that particular Shoukanjuu (Summoned
Beast) during a battle. Unless mentioned, all summon attacks strike
all enemies at once.
-------------------------------------------------------------------------
CHOCOBO AND MOOGLE 35000 AP COST - 14 MP
-------------------------------------------------------------------------
Technique: ULTIMATE SPECIAL TECHNIQUE!!
Dash attack hitting for physical damage. Has a small
chance of stunning your foes for several rounds. In
case you're wondering, the kanji on the moogle's
headband is the real name of this Summon in the
Japanese version (it is 'HissatsuWaza' or 'Ultimate
Special Technique').
Technique: FAT CHOCOBO
Fat Chocobo performs squashing attack hitting for
physical damage. Occurs 1/16th of the time.
Status Changes: MAGIC +01 MAXHP -02%
MAXMP +02%
Find: Talk to the fenced in Chocobo at the Chocobo Farm.
<Disc 1>
-------------------------------------------------------------------------
SHIVA 50000 AP COST - 32 MP
-------------------------------------------------------------------------
¥·¥ô¥¡
Technique: DIMOND DUST
Attacks with frost blast for ice damage.
Status Changes: MAGIC +01 MAXHP -02%
MAXMP +02%
Find: In the cave between the chocobo farm and Fort Condor
(before Junon Town). <Disc 1>
-------------------------------------------------------------------------
IFRIT 50000 AP COST - 34 MP
-------------------------------------------------------------------------
Technique: Fire OF HELL
Flaming body check hitting for fire damage.
Status Changes: MAGIC +01 MAXHP -02%
MAXMP +02%
Find: After killing Jenova Birth on the Shinra Boat. <Disc 1>
-------------------------------------------------------------------------
TITAN 80000 AP COST - 46 MP
-------------------------------------------------------------------------
Technique: ANGER OF EARTH
Ground lift and crush hitting for earth damage.
Status Changes: MAGIC +01 MAXHP -02%
MAXMP +02%
Find: Check the ruined machinery after the Shinra minions
leave in the village located before Cosmo Canyon.
<Disc 1>
-------------------------------------------------------------------------
RAMUH 70000 AP COST - 40 MP
-------------------------------------------------------------------------
Technique: LIGHTNING OF JUDGMENT
Lightning storm striking for thunder damage.
Status Changes: MAGIC +01 MAXHP -02%
MAXMP +02%
Find: Alcove in Chocobo racer's room in the Golden Saucer.
<Disc 1>
-------------------------------------------------------------------------
ODIN 90000 AP COST - 80 MP
-------------------------------------------------------------------------
Technique: IRON-CUTTING SWORD
Slashes with sword, instantly killing all enemies.
Technique: GUNGNIR SPEAR
Impales one foe with spear for special damage (done
only vs. foes that cannot be 'instantly killed', such
as bosses).
Status Changes: MAGIC +01 MAXHP -05%
MAGIC DEFENSE +01 MAXMP +05%
Find: After opening the safe and defeating the boss in the
mansion in Nivelheim (where Vincent is found).
<Disc 1>
-------------------------------------------------------------------------
LEVIATHAN 10000 AP COST - 78 MP
-------------------------------------------------------------------------
Technique: GREAT OCEAN COLLIDE
Summons tidal wave that hits for water damage.
Status Changes: MAGIC +01 MAXHP -05%
MAGIC DEFENSE +01 MAXMP +05%
Find: Given to you after beating the Ashura-like monster at
the top of the pagoda in Utai on the Westmost Continent.
<Disc 1>
-------------------------------------------------------------------------
KJATA 140000 AP COST - 110 MP
-------------------------------------------------------------------------
Technique: TRI-DISASTER
Hits for three element damage (Fire, Ice, Bolt)
Status Changes: MAGIC +01 MAXHP -05%
MAGIC DEFENSE +01 MAXMP +05%
Find: Second screen of endless Forest on Northern Continent.
<Disc 1>
-------------------------------------------------------------------------
BAHAMUT 120000 AP COST - 100 MP
-------------------------------------------------------------------------
Technique: MEGAFLARE
Attacks with flare breath for special damage.
Status Changes: MAGIC +01 MAXHP -05%
MAGIC DEFENSE +01 MAXMP +05%
Find: After beating the dragon in the Temple once you've met
Sephiroth and the Temple starts to shake. <Disc 1>
-------------------------------------------------------------------------
ALEXANDER 150000 AP COST - 120 MP
-------------------------------------------------------------------------
Technique: HOLY JUDGMENT
Laser ray hitting for holy power damage.
Status Changes: MAGIC +01 MAXHP -05%
MAGIC DEFENSE +01 MAXMP +05%
Find: In a cave on the east edge of the icy wasteland below
the old man's shack on the Northern Continent.
<Disc 2>
-------------------------------------------------------------------------
NEO BAHAMUT 200000 AP COST - 140 MP
-------------------------------------------------------------------------
Technique: GIGAFLARE
Attacks with stronger flare breath for special damage.
Status Changes: MAGIC +02 MAXHP -10%
MAGIC DEFENSE +02 MAXMP +10%
Find: Lying on path leading to first barrier at top of the
crater in the Frozen Mountain. <Disc 2>
-------------------------------------------------------------------------
PHOENIX 180000 AP COST - 180 MP
-------------------------------------------------------------------------
Technique: Fire OF REINCARNATION
Causes fire damage to enemy and revives all dead allies
(restores a dead character's HP to max).
Status Changes: MAGIC +02 MAXHP -10%
MAGIC DEFENSE +02 MAXMP +10%
Find: Win the Mini-Battle at Fort Condor. <Disc 2>
-------------------------------------------------------------------------
HADES 250000 AP COST - 150 MP
-------------------------------------------------------------------------
Technique: CAUDLRON OF DARKNESS
Hades appears and summons a gas from within his cauldron
which will affect enemies with various status ailments,
in addition to inflicting poison damage.
Status Changes: MAGIC +04 MAXHP -10%
MAGIC DEFENSE +04 MAXMP +15%
Find: Near the ruined helicopter in the sunken Shinra plane
next to the Gold Saucer. <Disc 2>
-------------------------------------------------------------------------
BAHAMUT ZERO 250000 AP COST - 180 MP
-------------------------------------------------------------------------
Technique: TERAFLARE
Bahamut's ultimate form appears in outer space and
eradicates all enemies with a Shotgun flare for special
damage. This attack hits for around 8000-9999 damage.
Status Changes: MAGIC +04 MAXHP -10%
MAGIC DEFENSE +04 MAXMP +15%
Find: Touch the floating blue stone in Cosmo Canyon after
revisiting the Ancient City with the old man. You
must have Bahamut and Bahamut Kai or you won't
receive this materia. <Disc 2-3>
-------------------------------------------------------------------------
TYPOON 250000 AP COST - 160 MP
-------------------------------------------------------------------------
Technique: COLLAPSE OF HEAVEN AND EARTH
Typoon creates a wind vortex, then turns the ground
upside-down and all the enemies fall down into the
sky :) This attack instantly kills foes, but it can
miss.
Status Changes: MAGIC +04 MAXHP -10%
MAGIC DEFENSE +04 MAXMP +15%
Find: In a bag on a branch across from three pink vines, in
the third area of the Old Forest. <Disc 2-3>
-------------------------------------------------------------------------
KNIGHTS OF ROUND 500000 AP COST - 250 MP
-------------------------------------------------------------------------
Technique: ULTIMATE END
King Arthur and his fellow knights (they don't look
like knights to me) each take a turn attacking your
opponents with all kinds of attacks (causing fire
damage, ice damage, special damage, etc.)
Status Changes: MAGIC +08 MAXHP -10%
MAGIC DEFENSE +08 MAXMP +20%
Find: In a cave on the uncharted island in the northeast
corner of the map. You'll need the Gold Chocobo to
reach it. <Disc 2-3>
-------------------------------------------------------------------------
MASTER SUMMON n/a no stars
-------------------------------------------------------------------------
When equipped, you can summon ANY monster.
-------------------------------------------------------------------------
9 . 4 e n e m y s k i l l l i s t
-------------------------------------------------------------------------
This section lists the enemy skills you can learn in numerical order.
It also lists the amount of MP needed to use an enemy skill, the effect
of that skill, and the locations of monsters you can learn them from.
-------------------------------------------------------------------------
STAR 01 - FROG SONG COST - 5 MP
-------------------------------------------------------------------------
Effect: Transforms all foes into frogs and puts them to sleep.
Learn: From the green frogs (Tatchimi) in the circular forest near
Gongaga Town (also from the other forests nearby). <Disc 1+>
Tip: You can control the enemy and make it use Kaeru no Uta on you
(pick the bottom option).
-------------------------------------------------------------------------
STAR 02 - SUICIDE COST - 10 MP
-------------------------------------------------------------------------
Effect: All enemies with an experience level that is a multiple of 4
loses almost all their HP (you can't kill an enemy with this
spell--the best you can do is reduce their HP to one point).
In addition, they may be afflicted with the 'Minimum' status.
Learn: Burrowing squirrel-like foes (Muu) found near the Chocobo Farm.
<Disc 1+>
Tip: You can't control this enemy, so you'll have to wait until they
use it on you.
-------------------------------------------------------------------------
STAR 03 - MAGIC MALLET COST - 3 MP
-------------------------------------------------------------------------
Effect: Bop one foe on the head and gain up to 100 MP (assuming
the monster has enough MP).
Learn: Plant-like monsters (Ashigirisou) found on the tip of the
Westernmost Continent (in the dark grass). <Disc 1+>
Tip: You can control an Ashigiisou and have it use the Magic
Hammer against one of your allies (choose the third
option).
-------------------------------------------------------------------------
STAR 04 - PEARL WIND COST - 34 MP
-------------------------------------------------------------------------
Effect: Each ally regains lost HP and their status ailments are cured
and dispelled. The amount of HP recovered depends on the
current HP of the caster.
Learn: The white and green cactus-like monsters (Zemzerett) in the
grassy area by Junon Town <Disc 1+>, or from the winged
serpents you fight if you're hit by a barrier at the Frozen
Mountain. <Disc 2>
Tip: You can't learn White Wind from a Zemzerett unless you control
it and make it use the skill on you (pick the bottom choice to
do this).
-------------------------------------------------------------------------
STAR 05 - BIG GUARD COST - 56 MP
-------------------------------------------------------------------------
Effect: Has the same effect as casting Haste, Barrier, and Mabarrier on
all your allies.
Learn: The spiky, shelled creatures with green tentacles (Beach Plug)
that live on the shore near the Gongaga Town. <Disc 1+>
Tip: The Beach Plug won't use Mighty Guard unless you control it
and make it use the skill on one of your members (it's the
middle option).
-------------------------------------------------------------------------
STAR 06 - ANGEL'S WHISPER COST - 50 MP
-------------------------------------------------------------------------
Effect: An angel appears above one person and brings them back to life
if they are dead. They also relieve any status ailments and
dispel any bad effects. In addition HP is restored to the
amount shown during the skill's use; however, this can be a
bane to characters with high HP because if your life is higher
than the amount shown, it is reduced to that amount. You'd
think that this would be a great way to weaken enemies with
more than 9999 HP, but it won't work on your opponents in this
manner--it will only heal them, remove status ailments, etc. :(
Learn: From the beckoning women in the yellow swimsuits (Polan Solita)
you meet in the Makou Pit if you take the right path the first
time you meet your friends. <Disc 3>
Tip: The easiest way to learn this skill is by controlling your
enemy and picking the bottom option to make them use this skill
on you.
-------------------------------------------------------------------------
STAR 07 - DRAGON FORCE COST - 19 MP
-------------------------------------------------------------------------
Effect: Increases your physical and Magic Plus defense rating.
Learn: From the dragons (Dark Dragon) you meet during the descent into
the Makou Pit. <Disc 3>
Tip: You can't learn this unless you control the Dark Dragon and have
it use Dragon Force on one of you (pick the second choice).
-------------------------------------------------------------------------
STAR 08 - DEATH FORCE COST - 3 MP
-------------------------------------------------------------------------
Effect: One ally becomes immune to instant death attacks (this doesn't
protect you from dying if you lose all your HP).
Learn: The huge tusked turtles (Adamantaimai) by the shoreline of the
Westmost Continent. <Disc 1+>
Tip: You can't learn this skill unless you control the turtle and
make it use Death Force against you. To do this, choose the
bottom option once it's under your control.
-------------------------------------------------------------------------
STAR 09 - Fire BLASTER COST - 10 MP
-------------------------------------------------------------------------
Effect: A stream of fire burns one foe for fire (Honoo) damage.
Learn: From any enemy that utilizes a fire breath attack. One of the
earliest locations would be the room with the ladders and
pipes where you fight the boss of the mountains behind
Nivelheim; you can fight Dragons in that area that use Kaen
Housha often. <Disc 1+> You can also learn it from the
flying yellow monsters (Aakudoragon) in the Mythril Mine.
Tip: While you could learn this skill by controlling a Dragon and
picking the bottom choice to make it use this skill on you,
chances are it will hit you with Kaen Housha as it's initial
attack in the first place. The same goes for the flying
Aakudoragons.
-------------------------------------------------------------------------
STAR 10 - LASER COST - 16 MP
-------------------------------------------------------------------------
Effect: Reduces an enemy's HP by one-half.
Learn: From the dragons (Dark Dragon) you meet during the descent into
the Makou Pit. <Disc 3>
Tip: You can either let the Dark Dragon use this ability on you, or
you can control it (using Ayatsuru), and pick the top option
to make it use Laser on one of your allies.
-------------------------------------------------------------------------
STAR 11 - MATRA MAGIC COST - 8 MP
-------------------------------------------------------------------------
Effect: Fire a pack of missiles at one enemy for magic damage.
Learn: Machines with big feet and guns for arms (Sweeper Custom) around
Junon Town. <Disc +1> Or from the wheeled robo-creatures in
the underwater part of Junon Town. <Disc 2>
Tip: To learn this skill from the Sweeper Custom, just control it
and choose the last option.
-------------------------------------------------------------------------
STAR 12 - BAD BREATH COST - 58 MP
-------------------------------------------------------------------------
Effect: Inflict multiple status ailments upon all enemies, including
Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel.
Learn: From the Mobol creatures (green guys with tentacles and really
big mouths) living on the outside ledges in the Frozen Mountain.
<Disc 2> You can also meet them in the Makou Pit, if you take
the right path the first time you run into your friends.
<Disc 3>
Tip: Be sure to have some protective accessories equipped when trying
to learn this skill or your party may be too weakened by the
Smelly Breath to kill the Molbol or even escape!
-------------------------------------------------------------------------
STAR 13 - BETA COST - 35 MP
-------------------------------------------------------------------------
Effect: A swirling red shape appears, surrounded by specks of white.
All targets are hit for magic damage.
Learn: The big shadow snake (Midgal Zuolm) in the marsh near the
Chocobo Farm. <Disc 1+>
Tip: This monster won't use Beta unless he's waving back and forth.
To make him do that, inflict heavy damage on him. Then just
wait until he uses Beta. If he still doesn't use it, take off
a little bit of his life since he tends to use Beta more when
he's near death.
-------------------------------------------------------------------------
STAR 14 - AQUALUNG COST - 34 MP
-------------------------------------------------------------------------
Effect: Blue bubbles strike all enemies for water damage.
Learn: From the boss of the Ancient City <Disc 1>, the winged chimera
in the plains surrounding the Gold Saucer <Disc 1+>; or from
the floating sea-dragon creature (Saapando) in the sunken plane
near the Gold Saucer. <Disc 2-3>
Tip: To pick up this skill, just control a Chimera and choose the
bottom option to make it use Aqua Breath.
-------------------------------------------------------------------------
STAR 15 - TRYNE COST - 20 MP
-------------------------------------------------------------------------
Effect: A Delta Force-like attack that hits all enemies for lighting
(Ikazuchi) damage.
Learn: The Ashura-like boss (Godo) of the pagoda's top floor in Utai.
<Disc 1+> Also from the red spider/crab-like creature (Stilve)
living inside the Frozen Mountain <Disc 2>, or the spider-like
boss (Materia Keeper) of the mountains behind Nivelheim. <Disc
1>. Remember, the _only_ time you can learn this skill is while
fighting one of the above monsters, so learn it while you still
can! If you miss it, it's possible to learn it from the Stilves
you meet in the Gold Saucer's Battle Square, though -NSS-.
Tip: Actually, the Materia Keeper is more likely to use this against
your characters than any other enemy that can use this skill.
It's a good thing, too, since you can't control it.
-------------------------------------------------------------------------
STAR 16 - Magic Breath COST - 75 MP
-------------------------------------------------------------------------
Effect: Rainbow orbs hit all foes for fire, ice, and lighting damage.
Learn: From the red spider/crab-like creatures (Stilve) living inside
the Frozen Mountain. <Disc 2> Also from the blue, leech-like
enemies (Parasite) in the Makou Pit. <Disc 3>
Tip: To learn this skill from a Parasite quickly, control it and
pick the last option to have it use Magic Breath on your
allies.
-------------------------------------------------------------------------
STAR 17 - ???? COST - 3 MP
-------------------------------------------------------------------------
Effect: A weight drops and hits for special damage. The amount is
equal to the amount of damage the caster has received in
battle.
Learn: From the balance-like creatures (Judge) in Nivelheim. <Disc 1+>
Also from the purple behemoths (Behemoth) you encounter when
raiding Midgar City. <Disc 2> Keep in mind that you won't
actually learn this skill unless you take damage from it.
Tip: The Judges will use this skill eventually. You can't control
them, but they're easier to run into than the Behemoths.
-------------------------------------------------------------------------
STAR 18 - GOBLIN PUNCH COST - 0 MP
-------------------------------------------------------------------------
Effect: One foe is hit for physical damage. The damage inflicted is
multiplied if your opponent has the same EXP level that you
do.
Learn: Imp-like monsters wearing boxing gloves :) (Goblin) found on the
only forested island in the northeast area of the map. <Disc
2-3>
Tip: You can control the Goblins if you want (pick the middle option
to use the Goblin Punch), but it's more likely that they'll hit
you with it in the first place, so don't even bother and just
let them strike first.
-------------------------------------------------------------------------
STAR 19 - CHOCOBOCKLE COST - 3 MP
-------------------------------------------------------------------------
Effect: A fat chocobo bounces around and hits one foe for special
damage. This attack gains strength each time you flee from a
battle.
Learn: Go to the Chocobo Farm. Talk to the man in the barn and choose
the first choice. The 5th item from the top costs 1500 gil;
purchase three of them. Then go to the chocobo tracks on the
Southern Continent near the forest. Equip yourself with a
Chocobo Yose materia. When you encounter a chocobo, kill off
all but one of the other enemies and use the item you bought 3
of on the chocobo (it looks like an orange squash). This will
make the chocobo peck at the ground. At any time after that
point (whether or not the chocobo is still pecking), use the
Level 4 Jibaku enemy skill and you'll be hit by the Chocobockle.
<Disc 2-3>
Tip: Make sure you're in the right location (the forest near Mideel);
you can't learn this skill from any other type of Chocobo (these
are the only ones who will be affected by Level 4 Jibaku).
-------------------------------------------------------------------------
STAR 20 - LEVEL 5 DEATH COST - 22 MP
-------------------------------------------------------------------------
Effect: Any enemy whose level is a multiple of 5 is instantly killed.
Learn: From the blue, leech-like enemies (Parasite) in the Makou Pit.
<Disc 3>
Tip: Simply use Control to command your foe and then choose the
middle option if you want the Parasite to use Level 5 Death
on one of your members.
-------------------------------------------------------------------------
STAR 21 - DEATH SENTENCE COST - 10 MP
-------------------------------------------------------------------------
Effect: One enemy is Condemned (they die when the counter over their
head reaches zero).
Learn: The yellow, spiked enemies (Bound Fat) that live in front of and
in the area behind the Ancient City. <Disc 1+>
Tip: You could control these guys, but if you kill one it will
counterattack with this skill so it may be easier to simply
off one, especially if you don't have the Ayatsuru materia. If
you do, then simply control them and pick the bottom option to
use the Death Sentence.
-------------------------------------------------------------------------
STAR 22 - DEATH ROULETTE COST - 6 MP
-------------------------------------------------------------------------
Effect: One friend or foe is randomly killed.
Learn: From the floating card-jesters (Death Dealer) in the Makou Pit
if you take the right path the first time you meet your friends.
<Disc 3>
Tip: You can control the Death Dealer and make him use Shi no
Roulette on you by picking the second option when the enemy
abilities window appears. If it kills one of your enemies,
you'll have to try again until the pointer lands on you.
-------------------------------------------------------------------------
STAR 23 - SHADOW FLARE COST - 100 MP
-------------------------------------------------------------------------
Effect: A black flare hits a single opponent for magic damage.
Learn: From the flying black dragon in Disc 3; it uses it as a
Counter Attackattack before dying. Or, learn it from the Dragon
Zombies in the Makou Pit. <Disc 3>
Tip: If you're fighting the flying dragon, just kill it and it will
use the Shadow Flare on you. If you're trying to learn it from
a Dragon Zombie, you'll have to wait until it uses it since you
can't control them.
-------------------------------------------------------------------------
STAR 24 - WHAT??? COST - 110 MP
-------------------------------------------------------------------------
Effect: A star field and question mark appear; hits all enemies for
physical damage.
Learn: From the huge, multi-limbed bone dragons (Dragon Zombie) in
the Makou Pit if you take the right path the first time you
meet your friends. <Disc 3>
Tip: As the Dragon Zombies are uncontrollable, you'll simply have
to keep fighting them until they use this skill on one of
your characters.
To learn an enemy skill, you must be equipped with a Teki no Waza (Learn
Enemy Skill) yellow materia. When an enemy hits you with it's special
skill, you will learn it, even if it misses or kills you. However,
unless you win the battle, you won't keep the skill you've learned.
There are 24 skills in all, and one of the 24 stars on the Materia Menu
will light up as you get more enemy skills. Note that you can't learn
a skill and then have your player cast it on another person with a
Teki no Waza; they _must_ learn it from enemies. You'll know if you
learned a skill because the character with the materia equipped will
spin in a circle once and you'll get a message ending in an exclamation
point. Keep in mind that if you're controlling a monster to learn a
particular skill, you'll have to target the character wearing the Teki
no Waza in order to learn the skill.
For those of you who would like a more definitive guide, here is a list
that shows the earliest point at which you can learn each skill as you
play through the game:
DISC ONE ______________________________________________________________
Matora Magic - from the Sweeper Customs after you've escaped from
Midgar City.
Level 4 Self-... - from the Muus in the area around the Chocobo Farm.
Beta - from Midogaru Zuorumu, the snake you encounter after
reaching the Chocobo Farm.
Fire Blaster - from the Aakudoragons in the Mythril Mine (I tried to
learn it from the Mootaabooru boss, but I couldn't
get it, so....)
White Wind - from the Zemzeretts in the Junon Area (land between
the Fort Condor and Junon Town).
Aqua Breath - use the Gold Saucer vehicle to get attacked by a
Chimera in the dirt pit around the Saucer.
Song of the Frog - the Tatchimis in the forests around Gongaga Town.
Mighty Guard - the Beach Plugs on the shore near Gongaga Town.
???? - from the Judges in Sephiroth's Mansion in Nivelheim.
Tryne - from the Materia Keeper boss of the Nivelheim
mountain range.
Death Force* - from the Adamantaimais on the shores of the
Westermost Continent (once you have Cid's airplane).
Magic Hammer* - from the Ashigiisous found in the dark, grassy areas
of the Westernmost Continent (just before entering
Utai).
Death Sentence - from the Bound Fats found just before the Ancient
City.
* If Yuffie hasn't joined you yet, then you can get these skills without
worry. But if she has joined your party, then she'll steal all your
Materia, preventing you from learning these two skills until after
you've completed her sub-quest and gotten your Teki no Waza materia
back (along with the rest of your materia).
DISC TWO ______________________________________________________________
Smelly Breath - from the Molbols while climbing up the Frozen
Mountain.
Magic Breath - from the Stilves inside the Frozen Mountain.
Once you get the Highwind...
Chocobockle - from the Chocobs found in the forest near Mideel.
Goblin Punch - from the Goblins on the forested isle in the
northeast part of the World Map.
Shadow Flare - from the Ultima Weapon flying around in the sky.
DISC THREE ____________________________________________________________
Dragon Force - from the Dark Dragons in the Makou Pit.
Laser - from the Dark Dragons in the Makou Pit.
Level 5 Death - from the Parasites in the Makou Pit.
Angel's Whisper - from the Polan Solitas in the Makou Pit.
Death Roulette - from the Death Dealers in the Makou Pit.
What??? - from the Dragon Zombies in the Makou Pit
(you can also learn Shadow Flare from them).
-------------------------------------------------------------------------
9 . 5 l e a r n i n g l i m i t b r e a k s
-------------------------------------------------------------------------
A lot of people don't know how the process to learn Limit Breaks works,
or they may not know how to learn all the Breaks. Basically, the Limit
Break mastery process goes like this:
- Breaks are divided into four levels of power, and most characters
have two Breaks per level, excluding level four (you only have one
break for that level).
- Each ally starts out with his first Level 1 break, so you don't
have to fret over learning it.
- But when you want to learn the second Limit Break of that particular
level, you have to use the first break approximately:
Ten times to get your second Level 1 break
Eight times to get your second Level 2 break
Six times to get you second Level 3 break
You don't have to do this all in one battle, but you do have to kill
the enemy your Break affects (if it is an attacking type of Break),
Also, you do have to win the battle, since the new Limit Break you
learn appears in the 'EXP/AP Gained' screen, although you don't have
to be the one to kill the last opponent, as long as you killed at
least one enemy with a Break. I'm a little unsure when it comes to
non-attacking breaks...I think you just have to use them a certain
number of times (see above).
- Once you have your second Break, your goal is to reach the next
level of power (and get that level's first Break in the process).
To do this, your character has to win 40 battles _on his own_.
This means that if the other characters kill the enemies and you
do nothing or only inflict damage, you won't reach the next level.
You have to win the battle using your abilities (attacking, magic,
Limit Breaks, items, etc.), although it's okay if other characters
damage that enemy before you kill it.
- Finally, there is the Level 4 Limit Break. To learn it, you must
have learned _all_ of that character's other breaks. Furthermore,
you must have a special manual (you can tell what it is since it
has the same name as the Limit Break). If you try to use the manual
on another character, or on a character who has yet to learn all his
or her breaks, you'll get a message in red and white. But when you
have filled all the requirements, simply using the manual on the
correct person will automatically give them their last Break (don't
forget to set that person's level to 4 so that you can use it in
battle :)) Here are the locations of each character's manual:
CLOUD STRIFE
You must earn 32,000 battle points at the Gold Saucer in _one visit_.
You can then trade them in for the manual.
Barret WALLACE
Get it from a lady wearing a hat in one of the buildings in North
Corel after the train ride in Disc 2.
TIFA ROCKHEART
Go to Nivelheim and play the 'Highwind' theme twice on the piano in
Tifa's house followed by L1+T (see section 8 for details).
Aeris GAINSBOROUGH
Get 1xx wins in battle (where xx are two matching digits). Then go
to the cave where the sleeping man is and he'll give you the Mythril.
Head to the blacksmith's house by the Gold Saucer, give him the
Mythril, then climb up the stairs and examine the metal lid at the
end of the walkway. Once you get the Highwind, doing this is a snap.
But Aeris will have already left you by then. So, to get her
manual while she's still in your party in Disc 1, do the following:
Hop on the Gold Saucer Buggy. If you haven't gotten it yet, keep
playing until you've finished the Gold Saucer area. Then pilot the
Buggy _into_ Costa Del Sol. You'll enter the town as if you had
walked into it. Go to the harbor and talk to the sailor by the boat.
Choose the top option to pay 100 gil and you can then walk along the
dock and enter a ship, which will return to Junon Town. Although
there's not much new here, you will get a different reaction from
most people because you're no longer dressed up as a guard. Anyway,
once you exit the city (the fastest way is to take the helicopter--
refer to the end of section 4e for details), you'll find that you've
brought the Buggy with you! From here, it's a simple matter of
heading towards the river, crossing it at the ford below the
waterfall, then heading up to the cave where the sleeping man is.
And after getting the Mythril, you have to go _all_ the way back to
the Eastern Continent so you can reach the blacksmith's house.
Well, don't say I didn't warn you!
RED XIII
Go to Nivelheim and unlock the safe in the right wing of Sephiroth's
Mansion (use the code in section 8 if you don't know how). You'll
receive Red 13's manual from the boss when you defeat him.
YUFFIE KISARAGI
Return to Wutai after completing Yuffie's sub-quest. Head to the
pagoda and beat the five bosses within--she'll get her manual once
Godo is defeated in battle.
VINCENT VALENTINE
Once you have the submarine or a Green, Black, or Gold Chocobo, go to
the waterfall in the middle of the Western Continent. If you enter
the waterfall from the left side with Vincent in your party, he'll
meet a girl from his past (Rukuresshia). You have to visit the falls
twice, once during Disc 2 and again in Disc 3; it's during your
second visit that you'll get his manual. Much to my surprise, I
tried this and it _doesn't work_! I've heard from more than one
source that this is the correct method, so if someone can tell me
what I did wrong, it'd be appreciated. All I know is that I went
to the room under the falls in Disc 3 and there's no one there,
even when I stuck Vincent in my party.
CID HIGHWIND
After you get a submarine, go underwater and search for the wrecked
plane near the southern part of the World Map, between the Western
and Eastern continents. His manual is in one of the treasure chests
inside the plane.
- Note that Cait Sith only has two Limit Breaks; his inital one and
one for Level 2. You still learn it the normal way you'd learn
the first break of a new level. The same applies to Vincent, who
has four Break levels but only one break per level. All other
characters have two breaks a level (but only one break for Level 4).
Limit Breaks become stronger and stronger as you play. This is due in
part to your character's current level. Limit breaks that inflict
damage become stronger depending on your Attack Power as well, even
ones like Cait's Dice attack (in which the damage amount can vary),
and Vincent's transformations (even though he doesn't use his guns).
At the very least, equipping a strong weapon will add to the basic
amount of damage a Limit Break can inflict*.
* The only exception to this is Cait's Slot attack, when he summons
a monster; damage is determined normally for this attack. Remember,
if the Break doesn't inflict damage, it isn't affected by your
character's Attack Power.
-------------------------------------------------------------------------
9 . 6 l i m i t b r e a k l i s t
-------------------------------------------------------------------------
This is a list of each character's Limit Break, it's effect, and a brief
description. The letters and numbers mean the Break Level and which one
it is (i.e. B3/1 is Level 3, 1st Break).
============
Cloud Strife
============
-------------------------------------------------------------------------
B1/1: <Braver> (Braver)
-------------------------------------------------------------------------
Cloud dashes forward and performs a diving slash against one opponent.
-------------------------------------------------------------------------
B1/2: <Evil Omen Slash> (Cross Slash)
-------------------------------------------------------------------------
Cloud's three slashes create a symbol over his enemy. When it fades
away, that enemy is hit once. It also has a chance of paralyzing the
hit foe.
-------------------------------------------------------------------------
B2/1: <Breaking Clear Attack>
-------------------------------------------------------------------------
Cloud sends a wave of green energy at the targeted foe. When it hits,
smaller waves shoot outward to hit each remaining foe, although the
damage is less than the first, big wave.
-------------------------------------------------------------------------
B2/2: <Crime Hazard>
-------------------------------------------------------------------------
Cloud sticks his sword into an enemy and then yanks it upwards while
jumping for heavy damage.
-------------------------------------------------------------------------
B3/1: <Meteo Rain>
-------------------------------------------------------------------------
Cloud twirls his sword and leaps into the air. With one swing, he sends
a shower of meteors down upon his foes, hitting 4 times.
-------------------------------------------------------------------------
B3/2: <Picture Dragon Finishing Touch>
-------------------------------------------------------------------------
Creating a light at the tip of his sword, Cloud throws a funnel of rising
air that sucks in all opponents for an instant kill attack. Those that
survive are dropped to the ground for further physical damage.
-------------------------------------------------------------------------
B4/1: <Shotgun Ultimate War God Champion Slash>
-------------------------------------------------------------------------
A column of wind surrounds Cloud and his sword lights up. He then
attacks all enemies for a total of 15 hits, finishing with a diving sword
slash. The sword strikes cause physical damage, while the last strike
hits all foes.
==============
Barret Wallace
==============
-------------------------------------------------------------------------
B1/1: <Heavy Shot> (Heavy Shot)
-------------------------------------------------------------------------
Collecting energy, Barret fires a huge fireball at one opponent.
-------------------------------------------------------------------------
B1/2: <Mind Break>
-------------------------------------------------------------------------
Similar in appearance to the Heavy Shot, Barret launches a ball of azure
energy at one opponent. While it inflicts no damage, it completely
drains that enemy of MP.
-------------------------------------------------------------------------
B2/1: <Grenade Bomb>
-------------------------------------------------------------------------
Barret fires an invisible shot that explodes into a huge hemisphere of
fire that damages all opponents.
-------------------------------------------------------------------------
B2/2: <Hammer Blow>
-------------------------------------------------------------------------
Barret dashes forward and punches one enemy as purple waves emanate from
his arm. If it misses, this attack causes no damage, but if it hits,
the enemy is instantly killed.
-------------------------------------------------------------------------
B3/1: <Satellite Beam>
-------------------------------------------------------------------------
Barret locks on to his enemies and calls down beams of blue light to
fry the opposition. This attack hits for special damage.
-------------------------------------------------------------------------
B3/2: <Anger Max>
-------------------------------------------------------------------------
Using his weapon like a machine gun, Barret fires repeated rounds of
ammunition at all opponents.
-------------------------------------------------------------------------
B4/1: <Catastrophe>
-------------------------------------------------------------------------
Steam erupts from Barret's weapon as he leaps into the air and fires an
earth-scorching beam of yellow light at all his enemies. This attack
hits ten times in all for special damage.
===============
Tifa Rockheart*
===============
-------------------------------------------------------------------------
B1/1: <Palm of Hand Strike Rush>
-------------------------------------------------------------------------
A quick combination of punches.
-------------------------------------------------------------------------
B1/2: <Somersault>
-------------------------------------------------------------------------
A somersault kick.
-------------------------------------------------------------------------
B2/1: <Water Surface Kick>
-------------------------------------------------------------------------
A sweep kick that hits for water damage.
-------------------------------------------------------------------------
B2/2: <Meteo Drive>
-------------------------------------------------------------------------
A back-slam.
-------------------------------------------------------------------------
B3/1: <Dolphin Blow>
-------------------------------------------------------------------------
A rising uppercut accompanied by a geyser of water with a dolphin riding
on top of it.
-------------------------------------------------------------------------
B3/2: <Meteo Strike>
-------------------------------------------------------------------------
Tifa grabs her opponent, jumps in the air, and body-slams them as a
huge explosion appears.
-------------------------------------------------------------------------
B4/1: <Final Heaven>
-------------------------------------------------------------------------
Tifa strikes her enemy with a huge, exploding attack.
* Tifa's Limit Break works like this; the more Limit Breaks she learns,
the more slots appear in the slot machine that picks the skill she
uses (the abilities listed above). When she gains a new Break, she
is able to use a new attack. She can learn up to 10 slots total.
When picking a slot, there are three outcomes: HIT, which makes Tifa
perform one of the above attacks, YEAH!, which works like HIT but
increases the damage inflicted, and MISS, which makes Tifa do nothing.
Tifa will then proceed to perform all the moves you end up with in
a row. She will randomly switch to a new enemy (or stay with the one
she's attacking) for each new move.
===================
Aeris Gainsborough
===================
-------------------------------------------------------------------------
B1/1: <Healing Wind>
-------------------------------------------------------------------------
Aeris creates an encircling wind that restores a large amount of lost
HP to herself and her friends.
-------------------------------------------------------------------------
B1/2: <Wicked Spirit Sealed>
-------------------------------------------------------------------------
Purple lights fly into all of Aeris's opponents. This attack causes
no damage but has the same effect as 'Stop' and 'Silence' on all of them.
-------------------------------------------------------------------------
B2/1: <Earth's Breath>
-------------------------------------------------------------------------
Streams of blue light wrap around the allies, curing status ailments.
-------------------------------------------------------------------------
B2/2: <Angry Brand>
-------------------------------------------------------------------------
Aeris waves her staff, causing blue lightning to hit herself and her
allies, followed by yellow, circular lights. This will instantly max
out the other characters' Limit gauges.
-------------------------------------------------------------------------
B3/1: <Guardian Star>
-------------------------------------------------------------------------
Stars rotate around Aeris and her friends as the screen turns yellow,
making them invincible for a short while.
-------------------------------------------------------------------------
B3/2: <Life Beat>
-------------------------------------------------------------------------
Aeris kneels and prays; every ally's status ailments are cured and they
gain back all lost HP and MP.
-------------------------------------------------------------------------
B4/1: <Great Word of God>
-------------------------------------------------------------------------
Rain falls upon Aeris and her companions. It is replaced by a bright
sky where three angels can be seen floating around. All allies have
their HP and MP restored, and are made invincible for a short time.
======
Red 13
======
-------------------------------------------------------------------------
B1/1: <Shred Fang>
-------------------------------------------------------------------------
Swirls of blue energy surround Red 13, who tackles his opponent for
physical damage.
-------------------------------------------------------------------------
B1/2: <Lunatic High>
-------------------------------------------------------------------------
Sheets of yellow vapor shoot up from around Red 13 and his companions.
It has the same affect as 'Haste'. Each ally is also 'powered up' (?).
-------------------------------------------------------------------------
B2/1: <Blood Fang>
-------------------------------------------------------------------------
Swirls of energy surround Red 13, who tackles his opponent. In addition
to striking for physical damage, Red is healed for a small amount of HP
and also gains back some MP as well.
-------------------------------------------------------------------------
B2/2: <Stardust Ray>
-------------------------------------------------------------------------
A field of stars replaces the background. Red 13 howls and a shower of
blue lights rain down on all opponents striking twelve times.
-------------------------------------------------------------------------
B3/1: <Howling Moon>
-------------------------------------------------------------------------
A full moon appears, making Red 13 leap up and howl at it. He is
affected by Berserk and Haste at the same time.
-------------------------------------------------------------------------
B3/2: <Earth Rave>
-------------------------------------------------------------------------
Red 13 attacks the enemy with jumping bites and claw scratches. Each
time he attacks, balls of fire burst forth and shower over the enemy.
This attack hits five times for physical and fire damage.
-------------------------------------------------------------------------
B4/1: <Cosmo Memory>
-------------------------------------------------------------------------
Red 13 summons a flare into which a field of stars and balls of fire are
absorbed. The flare then explodes in a ray of Fire followed by an
explosion that hits all foes for fire damage.
===============
Yuffie Kisaragi
===============
-------------------------------------------------------------------------
B1/1: <Gale Lightningclap>
-------------------------------------------------------------------------
Yuffie slashes once with her weapon, causing no damage. A second slash
mark then appears and her opponent is hit for physical damage.
-------------------------------------------------------------------------
B1/2: <Clear Mirror, Still Water>
-------------------------------------------------------------------------
Globes of water surround Yuffie and her companions. When they pop open,
each character regains some HP.
-------------------------------------------------------------------------
B2/1: <Extract Mountain Cover World>
-------------------------------------------------------------------------
Yuffie hits the ground and a line of blast waves heads towards her
enemy. The ground buckles, then explodes, inflicting earth damage.
-------------------------------------------------------------------------
B2/2: <Blood Ritual>
-------------------------------------------------------------------------
The screen turns red and Yuffie hits all enemies with her weapon 10
times for physical damage.
-------------------------------------------------------------------------
B3/1: <Armored Sleeves' One Touch>
-------------------------------------------------------------------------
Yuffie creates a blue light beneath all her opponents. A column of blue
light bursts upward, hitting every one for special dmaage.
-------------------------------------------------------------------------
B3/2: <All Living Human Must Perish>
-------------------------------------------------------------------------
The screen turns blue as Yuffie leaps from enemy to enemy, striking for
a total of 15 hits. With each hit, purple light flashes from her weapon.
-------------------------------------------------------------------------
B4/1: <Universe>
-------------------------------------------------------------------------
Yuffie creates a swirling circular mass of red, purple, and white light.
Out of it fires a large beam of white light that damages all enemies for
special damage.
=========
Cait Sith
=========
-------------------------------------------------------------------------
B1/1: <Dice>
-------------------------------------------------------------------------
Cait's stuffed moogle throws several dice to the ground. The score that
is rolled determines how much damage the targeted enemy will receive.
-------------------------------------------------------------------------
B2/1: <Slot>
-------------------------------------------------------------------------
A slot machine appears. Depending on what you pick, a different result
will occur:
----------------------------------------------------------------------
- <Name of summoned monster> 3 bars
----------------------------------------------------------------------
Cait Sith randomly calls upon a summoned monster.
----------------------------------------------------------------------
- <Toy Soldier> 3 crowns
----------------------------------------------------------------------
Six toy soldiers appear and fire at all enemies for special damage.
----------------------------------------------------------------------
- <Moogle Dance> 3 stars
----------------------------------------------------------------------
A moogle (from the 'Summon Chocobo & Moguri' spell) appears and does
a dance that completely restores each members' HP and MP.
----------------------------------------------------------------------
- <Lucky Girl> 3 hearts
----------------------------------------------------------------------
A cat-girl appears and all allies have a 100% hit rate (no chance of
missing) for the rest of the battle.
----------------------------------------------------------------------
- <Combine> 3 moogles
----------------------------------------------------------------------
Cait's allies disappear and his moogle grows twice as large, gaining
9999 HP and 999 MP. In this form, he can do anything but use Limit
Breaks, and his attacks cause more damage. When the battle is over,
everyone's current HP and MP drop to 1/3rd their former amount. He
can't use this ability if there are less than 3 allies.
----------------------------------------------------------------------
- <All Over> 3 faces
----------------------------------------------------------------------
All enemies facing you are instantly killed. This ALWAYS works
against any enemy.
----------------------------------------------------------------------
- <Death Joker> face, face, bar
----------------------------------------------------------------------
All allies are instantly killed. There's no way to avoid this, even
with the help of accessories like the Safety Bit or an Enemy Skill
such as Death Force.
----------------------------------------------------------------------
- <Toy Box> any other combination
----------------------------------------------------------------------
A random object is dropped on one enemy, inflicting physical damage.
It can be a Hell House, Debu Chocobo, Magic Hammer, icicles, a
boulder, or a Comet 2-like meteor attack. Just like when you attack
normally, it's possible to hit for extra damage (like making a
critical hit attack).
==================
Vincent Valentine*
==================
-------------------------------------------------------------------------
B1/1: <Giant Beast>
-------------------------------------------------------------------------
Vincent alters his form and becomes a horned, purple monster.
- <Berserker Dance>
Vincent claws and bites one opponent.
- <Beast Flare>
Vincent throws golden orbs at all foes that hit for ice/lightning
damage.
-------------------------------------------------------------------------
B2/1: <Death Gigas>
-------------------------------------------------------------------------
This Morph changes Vincent into a Frankenstein's Monster.
- <Giga Dunk>
Vincent jumps and punches one enemy.
- <Life Spark>
Vincent pounds his chest and fires electricity at all enemies, which
strikes for lightning damage.
-------------------------------------------------------------------------
B3/1: <Hell Masker>
-------------------------------------------------------------------------
Vincent transforms into a Jason look-alike, complete with chainsaw and
hockey mask.
- <Splatter Combo>
Vincent attacks 5 times with his saw.
- <Nightmare>
A poison gas with skulls flying out of it appears and afflicts an
enemy with Silence, Sleepel, and Toad ailments in addition to causing
poison damage.
-------------------------------------------------------------------------
B4/1: <Chaos>
-------------------------------------------------------------------------
Vincent turns into a skull-faced demon with bat wings.
- <Chaos Saber>
Vincent slashes all foes with his wings.
- <Satan Impact>
The ground rises in the shape of a skull and it's eyes flash, causing
an instant death attack. The survivors are attacked by orange skulls
that hit for special damage.
* At the start of any of Vincent's Limit Breaks, his HP is doubled and
is filled up to it's maximum amount. It returns to normal afterwards.
Also, Vincent can still be affected by status changes while in another
form (such as Minimum or Poison). While transformed, Vincent is
uncontrollable and will randomly perform one of his form's two attacks
when his Time bar is maxed out.
==========
Cid Hiwind
==========
-------------------------------------------------------------------------
B1/1: <Buster Jump>
-------------------------------------------------------------------------
Cid performs a diving slash to one enemy.
-------------------------------------------------------------------------
B1/2: <Dynamite>
-------------------------------------------------------------------------
Using his cigarette, Cid lights a stick of dynamite and tosses it at
his enemies, causing a damaging explosion.
-------------------------------------------------------------------------
B2/1: <Hyper Jump>
-------------------------------------------------------------------------
Cid spins into the sky and drives his weapon into the ground, which is
covered in a blue light. Upon pulling it out, all enemies are damaged.
-------------------------------------------------------------------------
B2/2: <Dragon Murder>
-------------------------------------------------------------------------
A serpent-like dragon flies from behind Cloud and encircles one enemy
before flying away. HP and MP stolen from the target are given to Cid.
-------------------------------------------------------------------------
B3/1: <Dragon Dive>
-------------------------------------------------------------------------
Cid leaps in the air and comes down with his weapon 6 times, creating a
column of multi-colored energy each time he lands that causes damage.
-------------------------------------------------------------------------
B3/2: <Big Fray>
-------------------------------------------------------------------------
Cid pokes and impales opponents with his weapon 8 times while dust rises
around him.
-------------------------------------------------------------------------
B4/1: <Highwind>
-------------------------------------------------------------------------
Cid calls down a barrage of missiles (from the Highwind, I guess?) to
strike all enemies repeatedly.
===========
YOUNG CLOUD
===========
-------------------------------------------------------------------------
B1/1: <n/a>
-------------------------------------------------------------------------
Doesn't really exist; it's just a name (Cait's B1/1, in fact)
=========
SEPHIROTH
=========
-------------------------------------------------------------------------
B1/1: <n/a>
-------------------------------------------------------------------------
Doesn't really exist; it's just a name (Vincent's B1/1, in fact)
NOTES
- Words in CAPS are the translated name.
- Words in ( ) are the English name (from the FF7 demo disk).
- Words in < > are the guessed English name.
- 'x' means that I don't know the character and couldn't
translate it.
- 'Physical' is damage caused by your weapon which you can lessen using
Barrier. 'Elemental' is element damage (fire, ice, lightning, etc.)
that you can lessen using accessories and to which some enemies are
immune. 'Special' damage is from an attack that can't be defended
against/avoided by any means short of invincibility.
- Yes, I used the GameShark to see Young Cloud and Sephiroth's Breaks.
-------------------------------------------------------------------------
9 . 7 u l t i m a t e w e a p o n s
-------------------------------------------------------------------------
Truly the best in offensive weaponry, the Ultimate Weapons can make
mincemeat out of even the strongest opponent (like there are any :)).
How do you know if you got an Ultimate Weapon? Well:
* The weapon will have eight connected Materia holders.
* Materia attached to the weapon don't gain AP (the holders are
black).
* The weapon will power-up and do more damage after certain
conditions are met.
* The weapon (usually) has a higher Attack Power and Hit Rate than
any other weapon.
* The weapon's power won't decrease if you're using the Morph
(Henka) materia. With other weapons, Attack Power is reduced by
about 2/3rds when using this materia against an enemy.
The sole exception to this is Aeris--her Ultimate Weapon has only
seven slots, and you _can_ earn AP for Materia equipped to them.
Also, another one of her weapons (the Umbrella), has a higher Attack
Power than her Ultimate Weapon (the Princess Guard).
Where you can find each weapon, and what you have to do to make it
power-up, is listed below:
CLOUD: ULTIMA WEAPON
Location: Kill the Ultima Weapon (the big dragon) flying around in Disc
2/3. It will take a few tries as he will escape from battle
several times before finally facing you.
Condition: The more current HP you have, the more damage this weapon
inflicts. (i.e. the closer your score is to the maximum
amount, the higher the damage, regardless of defenses).
Barret: MISSING SCORE
Location: Look on the landing near the Sister Ray during the raid on
Midgar City in Disc 2 (if Vincent's not in your party, he'll
be on the landing near the chest with the Ultimate Weapon in
it).
Condition: Equip materia on this weapon. The more AP a materia has,
the higher the damage (so if you're wearing 8 mastered
materia, Barret will do _lots_ of damage).
TIFA: PREMIUM HEART
Location: Return to Midgar City in Disc 2 or 3 and examine the computer
in the Wall Market. It's in a room marked 'ITEM'.
Condition: When Tifa performs her Limit Break, but gets a 'MISS' for
one or more of the spinning wheels, her weapon powers-up.
Aeris: PRINCESS GUARD
Location: You can get it in the Temple, during the talking clock mini-
game. This only has seven materia holders instead of eight,
but it's still considered an Ultimate Weapon. Since Aeris
has no Limit Breaks that inflict damage, I wonder if this
weapon has any effect when you use a Limit Break (see below
for details).
Condition: 'This weapon (should) power-up when protecting an ally.'
The English translation of this weapon's description, more
or less. I guess this means that this weapon is stronger
when Aeris is healing injured companions, or that it works
only when she's defending with a Kabau (Protect) materia?
RED 13: LIMITED MOON
Location: Buugen Haagen will give this to Red 13 when he dies at Cosmo
Canyon after the monster attacks Midgar City in Disc 2
(although you can get it in Disc 3, as well).
Condition: The more current MP you have remaining (the closer you are
to you maximum amount of MP), the stronger this weapon is.
YUFFIE: Conformer
Loaction: Look in the Wrecked Plane in Disc 2 or 3.
Condition: If an enemy's experience level is higher than Yuffie's,
this weapon will power-up and do added damage.
CAIT SITH: HP Shout
Loaction: Search the lockers on the 64th floor of the Shinra HQ during
your raid on Midgar City during Disc 2. You can get to the
HQ by heading north along the underground rail passage.
Condition: The more current MP you have remaining (the closer you are
to you maximum amount of MP), the stronger this weapon is.
VINCENT: DEATH PENALTY
Location: You get this when you get his limit break manual (see above).
Condition: The more enemies that Vincent kills (as in, he finishes them
off, at least), the stronger this weapon becomes. This
counts for all the enemies he's killed since he joined you,
not the enemies he's defeated since getting this weapon
(just like the way the computer determines damage for the
Chocobockle Enemy Skill).
CID: VENUS GOSPEL
Location: Talk to the old man standing outside the house that's just
left of the rocket launch pad (the same one who gave Cloud
a sword in Disc 1). You can only do this after completing
the 'Huge Materia' rocket sub-quest in Disc 2 or 3 (which
means the rocket has been destroyed). After talking to the
geezer three times in a row, he'll give Cid his Ultimate
Weapon.
Condition: The more current MP you have remaining (the closer you are
to you maximum amount of MP), the stronger this weapon is.
Finding these weapons can be hard or difficult; Cloud's weapon can be
easily won from the Ultima Weapon monster, but Barret's weapon won't
appear if he's not in your party, so it's easy to miss. I myself
haven't been able to verify it, but it's been said that the power of
your character's Limit Breaks are _greatly_ increased when he/she is
wielding their 'Ultimate Weapon'.
-------------------------------------------------------------------------
9 . 8 i t e m s a n d e q u i p m e n t
-------------------------------------------------------------------------
This section contains a list of all the items, weapons, bracelets, and
accessories in the game. It lists their names in Japanese and English,
and explains the purpose or effect of each item.
-------------------------------------------------------------------------
ITEM NAME RANGE EFFECT WHEN USED
-------------------------------------------------------------------------
Potion 1 Restores 100 HP
Hi-Potion 1 Restores 500 HP
X Potion 1 Restores all lost HP
Ether 1 Restores 100 MP
Turbo Ether 1 Restores all lost MP
Elixir 1 Restores all lost HP/MP
Mega Elixir A Restores all lost HP/MP
Phoenix Down 1 Revive with 1/10th HP
Antidote 1 Cures 'Poison' status
Soft 1 Cures 'Petrify' status
Maiden's Kiss 1 Cures 'Toad' status
Cornucopia 1 Cures 'Minimum' status
Echo Screen 1 Cures 'Sleepel' status
Hyper 1 Causes 'Anger' status, cures 'Sadness' status
Tranquilizer 1 Causes 'Sadness' status, cures 'Anger' status
Remedy 1 Cures any status ailment
Smoke Bomb A Escape from battle if used on allies or enemies
Speed Drink 1 Casts 'Haste'
Hero Drink 1 Casts 'Mighty Guard'
Vaccine 1 Prevents status ailments
Grenade 1 Minor special damage
Shrapnel 1 Medium fire damage
Right arm 1 Heavy special damage
Hourglass A Casts 'Stop'
Kiss of Death A Same effect as 'All Over'
Spider Web A Casts 'Slow'
Dream Powder A Casts 'Sleepel'
Mute Mask A Casts 'Silence'
War Gong A Casts 'Berserk'
Loco weed A Casts 'Confuse'
Fire Fang A Casts 'Fire 2'
Fire Veil A Casts 'Fire 3'
Antarctic Wind A Casts 'Ice 2'
Ice Crystal A Casts 'Ice 3'
Bolt Plume A Casts 'Bolt 2'
Swift Bolt A Casts 'Bolt 3'
Earth Drum A Casts 'Quera'
Earth Mallet A Casts 'Quega'
Hazardous Waste A Casts 'Bio 2'
M-Tentacles A Casts 'Bioga'
Stardust A Casts 'Comet 2'
Vampire Fang 1 Gain HP stolen from target
Ghost Hand 1 Gain MP stolen from target
Vagyrisk Claw 1 Causes 'Petrify'
Light Curtain A Casts 'Barrier'
Lunar Curtain A Casts 'Mabarrier'
Mirror A Casts 'Reflect'
Holy Torch A Casts 'Dispel'
Bird Feather A Inflicts Wind damage
Dragon Scales A Casts 'Aqua Breath'
Imapler 1 Casts 'Toad'
Shrivel A Casts 'Minimum'
Eye drop 1 Cures 'Dark' status
Molotov 1 Causes fire damage
S-mine 1 Medium special damage
8inch Cannon 1 Heavy special damage
Graviball 1 Casts 'Gravite'
T/S Bomb 1 Casts 'Gravira'
Ink 1 Causes 'Dark'
Dazers 1 Causes 'Paralysis'
Dragon Fang A Causes lightning damage
Cauldron 1 Casts 'Smelly Breath'
Sylkis Greens C Speed Plus, Stamina, and Kashiisa Up
Reagan Greens C Stamina Up
Mimett Greens C (no effect)*
Cureil Greens C Stamina Up
Pahsana Greens C Kashiisa Up
Tantal Greens C Stamina and Kashiisa Up
Krakka Greens C Kashiisa Up
Gysahl Greens C Stamina Up
Tent A Restores all HP/MP (Save Point or World Map)
Power Source 1 'Power' up by one point
Guard Source 1 'Guard' up by one point
Magic Source 1 'Magic' up by one point
Mind Source 1 'Mind' up by one point
Speed Plus Source 1 'Speed Plus' up by one point
Luck Source 1 'Luck' up by one point
Zeio Nut - Used to breed chocobos
Carob Nut - Used to breed chocobos
Porov Nut - Used to breed chocobos
Pram Nut - Used to breed chocobos
Lasan Nut - Used to breed chocobos
Saraha Nut - Used to breed chocobos
Luchile Nut - Used to breed chocobos
Pipio Nut - Used to breed chocobos
Battery - Used in Midgar, Disc One
Tissue - <Chosutosetsudai?>
OmniSlash M Lv.4 Limit Break - Cloud
Catastrophe M Lv.4 Limit Break - Barret
Final Heaven M Lv.4 Limit Break - Tifa
Great Gospel M Lv.4 Limit Break - Aeris
Cosmo Memory M Lv.4 Limit Break - Red 13
All Creation M Lv.4 Limit Break - Yuffie
Chaos M Lv.4 Limit Break - Vincent
Highwind M Lv.4 Limit Break - Cid
1/35 Soldier - Part of a set of twelve
Shotgun Sweeper - (no purpose)
Masamune Blade - (no purpose)
Save Crystal - Make a Save Point once in the Makou Pit
Fight Diary - (no purpose)
Autograph - (no purpose)
Gambler - (no purpose)
Earth Harp - ?
Desert Rose - ?
Guide Book - ?
1 = Affects one target only.
A = Affects all targets (all allies or all enemies).
C = Only Affects chocobos that you've captured in Disc 2 or 3.
If used in battle, these items restore 100 HP to the target.
M = This is the manual required for a character to learn his or
her 4th Level (also called Ultimate) Limit Break.
* = This item has no effect when used on Chocobos, but it can be used
to get the Fuuin materia and can be used in conjuction with a Teki
no Waza materia to learn the Enemy Skill 'Chocobockle'.
-------------------------------------------------------------------------
WEAPON NAME ATK. HIT. HOLDERS AP
-------------------------------------------------------------------------
CLOUD - SWORDS _________________________________________________________
Buster Sword 18 96 2c
Mythril Saber 23 98 2c/1s
Hardedge 32 98 2c/2s
Butterfly Edge 39 100 4c
Enhance Sword 43 107 8c
Organics 62 103 4c/2s
Crystal Sword 76 105 6c
Force Stealer 36 100 3s APx2
Rune Blade 40 108 4s APx2
Murasame 51 100 4c/1s
Nail Bat 70 100 none
Yukiyoshi 56 100 2s
Apocalypse 88 110 3s APx3
Heaven's Cloud 93 100 6s
Ragnarok 97 105 6c
Ultima Weapon 100 110 8c APx0
TIFA - GLOVES __________________________________________________________
Leather Glove 13 99 1s
Metal Knuckle 18 102 2c
Mythril Claw 24 106 2c/1s
Grand Glove 31 110 2c/2s
Tiger Fang 38 110 4c
Dimond Knuckle 51 112 4c/1s
Dragon Claw 62 114 4c/2s
Crystal Glove 75 115 6c
Motor Drive 27 106 3s APx2
Platinum Fist 30 108 4s APx2
Kaiser Knuckle 44 110 2c/6s
Work Glove 68 114 none
Powersoul 28 106 4s APx2
Master Fist 38 108 6s
God's Hand 86 255 4c
Premium Heart 99 112 8c APx0
- The Powersoul will 'power-up' when Tifa is in critical condition
(i.e. near death).
- The Master Fist will power-up when Tifa is suffering from a status
ailment. (NSS)
Barret - CANNONS _______________________________________________________
Gatling Gun 14 97 1s
Assault Gun 17 98 2c
Cannon Ball 23 98 2c/1s
Atomic Scissorss 32 99 2c/2s
Heavy Vulcan 39 100 4c
Chainsaw 52 100 4c/1s
Microlaser 63 101 4c/2s
A*M Cannon 77 103 6c
W Machine Gun 30 100 3s APx2
Drill Arm 37 97 4s APx2
Solid Bazooka 61 100 8c
Rocket Punch 62 110 none
Enemy Launcher 35 100 2c/3s
Pile Banger 90 80 6c APx0
Max Ray 97 98 6c
Missing Score 98 108 8c APx0
- The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser,
A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher,
Max Ray, and Missing Score are all projectile weapons. They will
cause the same amount of damage whether Barret is in the front or
back row.
RED 13 - COMBS _________________________________________________________
Mythril Clip 24 100 2c/1s
Diamond Pin 33 102 2c/2s
Silver Barrette 40 110 4c
Gold Barrette 50 104 4c/1s
Adaman Clip 60 106 4c/2s
Crystal Comb 76 108 6c
Magic Comb 37 100 3s APx2
Plus Barrette 39 104 4s APx2
Centclip 58 108 8s
Hairpin 57 120 none
Seraph Comb 68 110 4s
Behimoth Horn 91 75 6s
Spring Gun Clip 87 100 6c
Limited Moon 93 114 8c APx0
- The Hairpin will hit for the same amount of damage whether Red 13 is
in the front or the back row during battles.
Aeris - RODS __________________________________________________________
Guard Stick 12 99 1s
Mythril Rod 16 100 2c
Full Metal Staff 22 100 2c/1s
Striking Staff 32 100 2c/2s
Prism Staff 40 105 4c
Aurora Rod 51 110 4c/1s
Wizard Staff 28 100 3s APx2
Wizer Staff 33 100 4s APx2
Fairy Tale 37 103 7s
Umbrella 58 118 none
Princess Guard 52 111 6c/1s
The Princess Guard (should) power-up when protecting an ally. (NSS)
CID - POLEARMS _________________________________________________________
Spear 44 97 2c/2s
Slash Lance 56 98 4c/1s
Trident 60 105 6s
Mast Axe 64 99 4c/2s
Partisan 78 100 6c
Viper Halberd 58 102 4s APx2
Javelin 62 104 4c/1s APx2
Grow Lance 78 102 6c
Mop 68 118 none
Dragoon Lance 66 100 8s
Scimitar 86 102 2c APx3
Flayer 100 100 6s
Spirit Lance 92 112 4c
Venus Gospel 97 103 8c APx0
YUFFIE - SHURIKEN ______________________________________________________
4-point Shuriken 23 100 2c/1s
Boomerang 30 101 2c/2s
Pinwheel 37 104 4c
Razor Ring 49 105 4c/1s
Hawk Eye 61 107 4c/2s
Crystal Cross 74 110 6c
Wind Slash 30 103 3s APx2
Twin Viper 36 108 4s APx2
Spiral Shuriken 68 110 2c/6s
Shotgunball 68 120 none
Magic Shuriken 64 113 3s
Rising Sun 68 108 4c APx2
Oritsuru 90 116 4c/4s
Conformer 96 112 8c APx0
- Yuffie will always strike for the same amount of damage whether she
is in the front or back row since she uses projectile weapons.
CAIT SITH - M-phoneS _________________________________________________
Yellow M-phone 36 100 2c/2s
Green M-phone 41 100 4c
Blue M-phone 48 100 4c/1s
Red M-phone 60 100 4c/2s
Crystal M-phone 74 100 6c
White M-phone 35 102 3s APx2
Black M-phone 31 104 4s APx2
Silver M-phone 28 106 8s
Trumpet Shell 68 118 none
Gold M-phone 58 103 8c
Battle Trumpet 95 95 6c APx0
Starlight Phone 88 102 8c
HP Shout 95 110 8c APx0
VINCENT - GUNS _________________________________________________________
Quicksilver 38 110 2c/2s
Shotgun 48 112 4c
Shortbarrel 51 118 4c/1s
Lariat 64 120 4c/2s
Winchester 73 120 6c
Peacemaker 38 118 2c/1s APx2
Buntline 48 124 4c APx2
Long Barrel R 66 255 8c
Silver Rifle 62 120 none
Sniper CR 42 255 4c
Shotgunshot ST 97 120 6c APx0
Outsider 80 120 4c/4s
Death Penalty 99 115 8c APx0
- Vincent will always strike for the same amount of damage whether he
is in the front or back row since he uses projectile weapons.
SEPHIROTH - KATANA _____________________________________________________
Masamune 99 255 6c
- The materia description acts as if this item has no holders. You can
only get this weapon by using the Item Select GS code (look elsewhere
in the FAQ for details). It appears with a handgun icon, as if it
were a weapon for Vincent, but he cannot equip it. Equipping it on
Sephiroth is kinda useless since he already has one.
-------------------------------------------------------------------------
BRACELET NAME DEF EVD MDF MEV HOLDERS AP
-------------------------------------------------------------------------
Bronze Bangle 8 0 0 0 none
Iron Bangle 10 0 2 0 1s
Titan Bangle 14 2 4 0 2s
Mythril Armlet 18 3 8 0 2c
Carbon Bangle 27 3 14 0 2c/1s
Silver Armlet 34 4 22 0 2c/2s
Gold Armlet 46 4 28 0 4c
Diamond Bangle 57 6 37 0 4c/1s
Crystal Bangle 70 8 45 1 6c
Platinum Bangle 20 0 12 0 2s APx2
Rune Armlet 43 5 24 0 4s APx2
Edincoat 50 0 33 0 7s
Wizard Braceletlet 6 3 85 3 8c
Adaman Bangle 93 0 23 0 2c
Gigas Armlet 59 0 0 0 4c/1s APx0
Imperial Guard 82 0 74 0 6c
Aegis Armlet 55 15 86 50 4c
Fourth Brace 74 3 100 3 4c/1s
Warrior Bangle 96 0 21 0 4c APx0
Shinra Beta 30 0 0 0 2c/2s
Shinra Alpha 77 0 34 0 6c
Four Slotss 12 0 10 0 4s
Fire Bracelet 72 8 52 3 4c
Aurora Armlet 76 8 54 3 4c
Bolt Bracelet 74 8 55 3 4c
Dragon Armlet 58 3 47 2 6c
Minerva Band 60 8 57 0 6c
Escort Guard 62 5 55 0 6c
Mystile 65 50 72 60 6c
Zeidrich 100 15 98 18 none
Precious Watch 0 0 0 0 8s
Choco Bracelet 35 10 38 10 4s
Fire Armlet - Absorb fire-based attacks.
Aurora Armlet - Absorb cold-based attacks.
Bolt Armlet - Absorb lighting-based attacks.
Dragon Armlet - Half damage from fire, cold, and lightning-
based attacks.
Escort Guard - No damage from lighting, earth, water, or
poison-based attacks.
Ziedrich - Half damage from every damage type.
Chocobracelet - Speed Plus increases by 30 points when worn.
Minerva Band - Can only be worn by women (Aeris, Tifa,
or Yuffie).
-------------------------------------------------------------------------
ACCESSORY NAME TRANSLATION EFFECT WHEN WORN
-------------------------------------------------------------------------
Power Wrist Power goes up by 10
Protect Vest Strength goes up by 10
Earring Magic goes up by 10
Talisman Mental Power goes up by 10
Choco Feather Speed Plus goes up by 10
Amulet Luck goes up by 10
Champion Belt Power and Strength go up by 30
Poison Ring Absorbs Poison-based attacks, and your attacks
strike with the 'Poison' Elemental
Touph Ring Strength and Mental Power go up by 50
Circlet Magic and Mental Power go up by 30
Star Pendant Immune to Poison
Silver Glasses Immune to Dark
Headband Immune to Sleepel
Fairy Ring Immune to Poison and Darkness
Jem Ring Immune to Petrify, Slow Petrifying, and Paralysis
White Cape Immune to Minimum and Toad
Sprint Shoes Automatic 'Haste' in battle
Peace Ring Immune to Sadness, Anger, Confusion, and Berserk
Ribbon Immune to Sleepel, Poison, Sadness, Anger, Confusion,
Silence, Toad, Minimum, Slow Petrifying, Petrify,
Condemned, Berserk, Paralysis, and Darkness
Fire Ring Immune to fire-based attacks
Ice Ring Immune to cold-based attacks
Bolt Ring Immune to lighting-based attacks
Tetra Elemental Absorb fire, cold, lightning and earth-based
attacks
Safety Bit Immune to Death, Slow Petrifying, Petrify and
Condemned
Fury Ring Automatic 'Berserk' in battle
Curse Ring Status up (?); but you're Condemned during battles
Protect Ring Automatic 'Barrier' and 'Mabarrier' in battles
Cat's Bell Regain 2 HP with each full step
Reflect Ring Automatic 'Reflect' in battle
Water Ring Absorbs water-based attacks
Sneak Glove Increases success rate when using 'Steal' or 'Mug'
HypnoCrown Increases success rate when using 'Control'
Curse Ring - If you die while wearing this ring (or if time runs
out), and you are revived, the Counter Attack will not
appear again.
-------------------------------------------------------------------------
9 . 9 s h o p p i n g l i s t
-------------------------------------------------------------------------
This section is a list of each shop in the game and what you can purchase
there. Please keep the following notation in mind:
Bracelet - a bracelet anyone can wear. 'd' means 'Defense Power'
and the number afterwards shows what your defense power
will be changed to if this bracelet is equipped. Next
to that is a number and a letter; this indicates the
number of Materia holders and whether they are single
(s), or combined (c).
Weapon - a weapon. The name next to it indicates who can wield
it. 'a' means 'Attack Power' and the number afterwards
shows what your attack power will be changed to if this
weapon is carried. Next to that is a number and a
letter; this indicates the number of Materia holders and
whether they are single (s), or combined (c). 'None'
means that that weapon has no Materia holders.
All the statistics below apply to all three discs. If the goods for
sale or prices change from one disc to the next, then it will say
'(location) - DISC #' afterwards, which is why a location may be listed
more than once.
MIDGAR - SECTION 7 TOWN ________________________________________________
INN - TOP OF BUILDING 10 gil
MATERIA SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Fire 600 Magic Materia
Cold 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
WEAPON SHOP
Iron Bangle 160 Bracelet - d10 1s
Assault Gun 350 Barret - a17 2c
Grenade 80 Item
MIDGAR - SECTION 5 TOWN ________________________________________________
INN - AERIS' HOUSE 0 gil
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Tent 500 Item
MATERIA SHOP
Fire 600 Magic Materia
Cold 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
WEAPON SHOP - MAN IN TRAILER
Titan Bangle 280 Bracelet - d14 2s
Grenade 80 Item
MIDGAR - WALL MARKET ___________________________________________________
INN 300 gil
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Echo Screen 100 Item
Eye drop 50 Item
Hyper 100 Item
Tranquilizer 100 Item
Hi-Potion 300 Item
Tent 500 Item
MATERIA SHOP (after Section 7 is destroyed)
Fire 600 Magic Materia
Cold 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
Cover 1000 Independent Materia
WEAPON SHOP - GUN & MACHINE SHOP
Mythril Rod 370 Aeris - a16 2c
Metal Knuckle 320 Tifa - a18 2c
Assault Gun 350 Barret - a17 2c
Titan Bangle 280 Bracelet - d14 2s
Mythril Armlet 350 Bracelet - d18 2c
GUY ON THE LEFT
Battery 300 Item (Disc 1 only)
Sneak Glove 129000 Accessory (Disc 2+)
SUPPORT PILLAR NEAR SECTOR 7 SLUMS _____________________________________
MAN SELLING ITEMS (during fight atop the power generator)
Potion 50 gil Item
Phoenix Down 300 Item
Antidote 80 Item
Grenade 80 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
SHINRA HQ, ACCESSORIES ROOM ____________________________________________
Potion 50 gil Item
Phoenix Down 300 Item
Antidote 80 Item
Eye drop 50 Item
Tent 500 Item
KALM TOWN ______________________________________________________________
INN 300 gil
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Eye drop 50 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
MATERIA SHOP
Earth 1500 Magic Materia
Poison 1500 Magic Materia
Steal 1200 Command Materia
Sense 1000 Command Materia
Remedy 1500 Magic Materia
WEAPON SHOP
Mythril Saber 1000 Cloud - a23 2c/1s
Cannon Ball 950 Barret - a23 2c/1s
Mythril Claw 750 Tifa - a24 2c/1s
Full Metal Staff 800 Aeris - a22 2c/1s
Mythril Armlet 350 Bracelet - d18 2c/1s
CHOCOBO FARM ___________________________________________________________
INN - MAIN HOUSE 100 gil
KID IN BARN - FIRST TIME YOU MEET HIM
Chocobo Plus 2000 Independent Materia
KID IN BARN - FIRST CHOICE
Rasan Nut 600 Item
Saraha Nut 400 Item
Luchile Nut 200 Item
Pepio Nut 100 Item
Mimetto Greens 1500 Item
Curiel Greens 1000 Item
Pahsana Greens 800 Item
Tantal Greens 400 Item
Krakka Greens 250 Item
Gysahl Greens 100 Item
MAIN HOUSE, FIRST CHOICE, DISC 2 OR 3
Purchase Stall (1-6) 10000 Used to breed Chocobos
Fort Condor ____________________________________________________________
INN - BEDROOM 0 gil
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
MATERIA SHOP
Fire 600 Magic Materia
Lightning 600 Magic Materia
Cold 600 Magic Materia
Restore 750 Magic Materia
Fort Condor - DISC TWO AND THREE _______________________________________
INN - BEDROOM 0 gil
ITEM SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
S-mine 1000 Item
MATERIA SHOP
Throw 10000 Command Materia
Manipulate 10000 Command Materia
Deathblow 10000 Command Materia
Destruct 9000 Magic Materia
All 20000 Combination Materia
JUNON TOWN - OUTER AREA ________________________________________________
INN - WOMAN'S HOUSE 0 gil (you must save Purishira first)
ITEM SHOP
Mythril Armlet 350 Bracelet - d18 2c/1s
Potion 50 Item
Phoenix Down 300 Item
Grenade 80 Item
Tent 500 Item
LIFT TO INNER AREA 10
JUNON TOWN - INNER AREA ________________________________________________
INN - FIFTH DOOR 30 gil (Disc 1)
MATERIA SHOP - FIRST DOOR
Sense 1000 Command Materia
Seal 3000 Magic Materia
Restore 750 Magic Materia
Remedy 1500 Magic Materia
Resurrect 3000 Magic Materia
WEAPON SHOP - ALLEYWAY
Hardedge 1500 Cloud - a32 2c/2s
Grand Glove 1200 Tifa - a31 2c/2s
Atomic Scissors 1400 Barret - a32 2c/2s
Striking Staff 1300 Aeris - a32 2c/2s
Diamond Pin 1300 Red XIII - a33 2c/2s
Boomerang 1400 Yuffie - a30 2c/2s
WEAPON SHOP 2 - SECOND DOOR
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Antidote 80 Item
Eye drop 50 Item
Echo Screen 100 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR
Fire 600 Magic Materia
Cold 600 Magic Materia
Lightning 600 Magic Materia
Earth 1500 Magic Materia
Poison 1500 Magic Materia
WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR
Silver Glasses 3000 Accessory
Headband 3000 Accessory
WEAPON SHOP 5 - SEVENTH DOOR
Mythril Saber 1000 Cloud - a23 2c/1s
Cannon Ball 950 Barret - a23 2c/1s
Mythril Claw 750 Tifa - a24 2c/1s
Full Metal Staff 800 Aeris - a22 2c/1s
Mythril Clip 800 Red XIII - a24 2c/1s
JUNON TOWN - INNER AREA - DISC TWO AND THREE ___________________________
INN - FIFTH DOOR 400 gil
MATERIA SHOP - FIRST DOOR
Sense 1000 Command Materia
Seal 3000 Magic Materia
Restore 750 Magic Materia
Remedy 1500 Magic Materia
Resurrect 3000 Magic Materia
WEAPON SHOP - ALLEYWAY
Rune Blade 3800 Cloud - a40 4s
Enhance Sword 12000 Cloud - a43 8c
W Machine Gun 2000 Barret - a30 3s
Drill Arm 3300 Barret - a37 4s
Platinum Fist 2700 Tifa - a30 4s
Kaiser Knuckle 15000 Tifa - a44 2c/6s
Fairy Tale 2500 Aeris - a37 7s
WEAPON SHOP 2 - SECOND DOOR
Wind Slash 2000 Yuffie - a30 3s
Twin Viper 3200 Yuffie - a36 4s
Viper Halberd 7000 Cid - a58 4s
Dragoon Lance 6200 Cid - a66 8s
Peacemaker 3500 Vincent - a38 2c/1s
Buntline 6800 Vincent - a48 4c
Magic Comb 2000 Red XIII - a37 3s
Plus Barrette 3500 Red XIII - a39 4s
Wizard Staff 1800 Aeris - a28 3s
Wizer Staff 3200 Aeris - a33 4s
WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR
Nail Bat 2800 Cloud - a70 none
Rocket Punch 3200 Barret - a62 none
Work Glove 2200 Tifa - a68 none
Hairpin 6000 Red XIII - a57 none
Shotgunball 3000 Yuffie - a68 none
Trumpet Shell 3000 Cait Sith - a68 none
Mop 3200 Cid - a68 none
Silver Rifle 3000 Vincent - a62 none
WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR
Platinum Bangle 1800 Bracelet - d20 2s
Powersoul 4200 Tifa - a28 4s
Enemy Launcher 3300 Barret - a35 2c/3s
Fuuma Shuriken 6000 Yuffie - a64 3s
White M-phone 2300 Cait Sith - a35 3s
Black M-phone 2800 Cait Sith - a31 4s
Silver M-phone 3300 Cait Sith - a28 8s
Sniper CR 3300 Vincent - a42 4c
WEAPON SHOP 5 - SEVENTH DOOR
Atomic Scissors 1400 Barret - a32 2c/2s
Grand Glove 1200 Tifa - a31 2c/2s
Striking Staff 1300 Aeris - a32 2c/2s
Diamond Pin 1300 Red XIII - a33 2c/2s
Boomerang 1400 Yuffie - a30 2c/2s
Yellow M-phone 500 Cait Sith - a36 2c/2s
Spear 1200 Cid - a44 2c/2s
Trident 7500 Cid - a60 6s
Quicksilver 1000 Vincent - a38 2c/2s
SHINRA BOAT ____________________________________________________________
MAN - FIRST OPTION x2
Shotgun Drink 250 gil (restores HP/MP)
MAN - SECOND OPTION
Potion 50 Item
Phoenix Down 300 Item
COSTA DEL SOL __________________________________________________________
INN 200 gil
BUYING A HOUSE 30000
MAN SELLING ITEMS
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Soft 150 Item
Antidote 80 Item
Eye drop 50 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
MAN SELLING MATERIA
Remedy 1500 Magic Materia
Revive 3000 Magic Materia
Restore 750 Magic Materia
Seal 3000 Magic Materia
Fire 600 Magic Materia
Cold 600 Magic Materia
Lightning 600 Magic Materia
MAN IN BAR
Platinum Bangle 1800 Bracelet - d20 2s
Carbon Bangle 800 Bracelet - d27 2c/1s
Four Slots 1300 Bracelet - d12 4s
Molotov 400 Item
COSTA DEL SOL - DISC TWO AND THREE _____________________________________
INN 0 gil
BUYING A HOUSE 30000
MAN SELLING ITEMS
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
MAN SELLING MATERIA
Fire 600 Magic Materia
Cold 600 Magic Materia
Lightning 600 Magic Materia
Earth 1500 Magic Materia
Demi 8000 Magic Materia
Poison 1500 Magic Materia
MAN IN BAR
Solid Bazooka 16000 Barret - a61 8c
Sento Clip 14000 Red XIII - a58 8s
Spiral Shuriken 14000 Yuffie - a68 2c/6s
Long Barrel R 13000 Vincent - a66 8c
Gold M-phone 15000 Cait Sith - a58 8c
S-mine 1000 Item
NORTH COREL ____________________________________________________________
INN 50 gil
MAN SELLING ITEMS
Potion 50 Item
Phoenix Down 300 Item
Tent 500 Item
MAN SELLING MATERIA
Transform 5000 Magic Materia
Maiden's Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Hyper 100 Item
Tranquilizer 100 Item
MAN SELLING WEAPONS
Carbon Bangle 800 Bracelet - d27 2c/1s
Force Stealer 2200 Cloud - a36 3s
Molotov 400 Item
GOLD SAUCER ____________________________________________________________
ENTRANCE FEE 3000 gil
ONE TIME ENTRANCE FEE 30000
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Ether 1500 Item
Antidote 80 Item
Maiden's Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Echo Screen 100 Item
Hyper 100 Item
Tranquilizer 100 Item
TO USE OUTSIDE SAVE POINT 5 GP
GHOST SQUARE
Ghost Hotel (Inn) 5
ROUND SQUARE
Ferris Wheel 3
Speed Plus SQUARE
'Shooting Coaster' 10
BATTLE SQUARE
Arena Battle 10
WONDER SQUARE
Potion 1 Item
Ether 20 Item
X Potion 80 Item
Turbo Ether 100 Item
Gold Ticket 300
???????? 500
WONDER SQUARE GAMES
Arm Wrestling 100 gil
Basket Game 200
Wonder Catcher 100
Mog House 100
Urani (Fortune Teller) 50
G Bike 200
3D Battler 200
GONGAGA TOWN ___________________________________________________________
INN 300 gil
ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Tent 500 Item
Maiden's Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Hyper 100 Item
Tranquilizer 100 Item
ACCESSORY SHOP
Headband 3000 Accessory
Silver Glasses 3000 Accessory
Star Pendant 4000 Accessory
Talisman 4000 Accessory
White Cape 5000 Accessory
Fury Ring 5000 Accessory
Mystify 6000 Magic Materia
Time 6000 Magic Materia
Remedy 1500 Magic Materia
Transform 5000 Magic Materia
WEAPON SHOP - ACCESSORY SHOP ATTIC
Hardedge 1500 Cloud - a32 2c/2s
Grand Glove 1200 Tifa - a31 2c/2s
Atomic Scissors 1400 Barret - a32 2c/2s
Striking Staff 1300 Aeris - a32 2c/2s
Diamond Pin 1300 Red XIII - a33 2c/2s
Boomerang 1400 Yuffie - a30 2c/2s
Impaler 500 Item
Shrivel 400 Item
Molotov 400 Item
COSMO CANYON ___________________________________________________________
INN - SECOND FLOOR 100 gil
ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Tent 500 Item
Maiden's Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Hyper 100 Item
Tranquilizer 100 Item
MATERIA SHOP
MP Plus 8000 Independent Materia
HP Plus 8000 Independent Materia
Mystify 6000 Magic Materia
Transform 5000 Magic Materia
WEAPON SHOP - TIGER LILY ARMS SHOP
Butterfly Edge 2800 Cloud - a39 4c
Tiger Fang 2500 Tifa - a38 4c
Heavy Vulcan 2700 Barret - a39 4c
Prism Staff 2600 Aeris - a40 4c
Silver Barrette 2500 Red XIII - a40 4c
Pinwheel 2600 Yuffie - a37 4c
Green M-phone 2400 Cait Sith - a41 4c
Silver Armlet 1300 Bracelet - d34 2c/2s
COREL PRISON ___________________________________________________________
MAN IN BAR
Potion 50 gil
Phoenix Down 300
Tent 500
NIVELHEIM ______________________________________________________________
INN 100 gil
ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Tent 500 Item
ROCKET TOWN - DISC ONE __________________________________________________
INN 100 gil
ACCESSORY SHOP
Supasu 3100 Vincent - a48 4c
Gold Armlet 2000 Bracelet - d46 4c
Power Wrist 7500 Accessory
Protect Vest 3500 Accessory
Earring 7500 Accessory
Talisman 4000 Accessory
ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
Barrier 10000 Magic Materia
Seperation 10000 Magic Materia
Time 10000 Magic Materia
ROCKET TOWN - DISC 2 ____________________________________________________
INN 300 gil
ACCESSORY SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Tent 500 Item
Barrier 10000 Magic Materia
Seperation 10000 Magic Materia
Time 6000 Magic Materia
Throw 10000 Command Materia
Deathblow 10000 Command Materia
Manipulate 10000 Command Materia
ITEM SHOP
S-mine 1000 Item
Gold Armlet 2000 Bracelet - d46 4c
Edincoat 8000 Bracelet - d50 7c
Power Wrist 7500 Accessory
Protect Vest 3500 Accessory
Earring 7500 Accessory
Talisman 4000 Accessory
Peace Ring 7500 Accessory
Safety Bit 7500 Accessory
Wutai __________________________________________________________________
INN 0 gil
ITEM SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
Fire Veil 800 Item
Swift Bolt 800 Item
Choco Feather 10000 Accessory
WEAPON SHOP
Murasame 6500 Cloud - a51 4c/1s
Diamond Knuckle 5800 Tifa - a51 4c/1s
Chainsaw 6300 Barret - a52 4c/1s
Aurora Rod 5800 Aeris - a51 4c/1s
Gold Barrette 6000 Red XIII - a50 4c/1s
Slash Lance 6500 Cid - a56 4c/1s
Blue M-phone 5500 Cait Sith - a48 4c/1s
Razor Ring 6000 Yuffie - a49 4c/1s
Shortbarrel 6400 Vincent - a51 4c/1s
EXCAVATORS' SITE _______________________________________________________
HEAD EXCAVATOR
Placing Diggers 100 gil
SECOND OPTION
Diamond Bangle 3200 Bracelet - d57 4c/1s
Rune Armlet 3700 Bracelet - d43 4s
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 30 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
THE TEMPLE _____________________________________________________________
FIRST MEETING WITH THE OLD MAN
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Maiden's Kiss 150 Item
Tent 500 Item
ICICLE LODGE ___________________________________________________________
INN 200 gil
WEAPON SHOP
Organics 12000 Cloud - a62 4c/2s
Dragon Claw 10000 Tifa - a62 4c/2s
Microlaser 12000 Barret - a63 4c/2s
Adaman Clip 11000 Red XIII - a60 4c/2s
Hawk Eye 12000 Yuffie - a61 4c/2s
Red M-phone 12000 Cait Sith - a60 4c/2s
Mast Ax 13000 Cid - a64 4c/2s
Lariat 12000 Vincent - a64 4c/2s
Tent 500 Item
Hi-Potion 300 Item
CHOCOBO SENNIN _________________________________________________________
FIRST CHOICE
Porov Nut 2000 gil Item
Pram Nut 1500 Item
Sylkis Greens 5000 Item
Reagan Greens 3000 Item
MIDEEL VILLAGE _________________________________________________________
INN - NURSE 0 gil
ITEM SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Remedy 1000 Item
Tent 100 Item
MATERIA SHOP
HP Plus 8000 Independent Materia
MP Plus 8000 Independent Materia
Transform 5000 Magic Materia
Demi 8000 Magic Materia
Destruct 9000 Magic Materia
WEAPON SHOP
Crystal Sword 18000 Cloud - a76 6c
Crystal Glove 16000 Tifa - a75 6c
A.M Cannon 18000 Barret - a77 6c
Crystal Comb 17000 Red XIII - a76 6c
Crystal Cross 18000 Yuffie - a74 6c
Crystal M-phone 18000 Cait Sith - a74 6c
Partisan 19000 Cid - a78 6c
Winchester 18000 Vincent - a73 6c
Crystal Bangle 4800 Bracelet - d70 6c
Wizard Bracelet 12000 Bracelet - d6 8c
WOMAN SELLING ACCESSORIES
Amulet 10000 Accessory
Fire Ring 8000 Accessory
Ice Ring 8000 Accessory
Bolt Ring 8000 Accessory
Fairy Ring 7000 Accessory
Jem Ring 7500 Accessory
White Cape 5000 Accessory
MIDEEL VILLAGE - AFTER IT IS DESTROYED / DISC 3 ________________________
INN - NURSE 0 gil
MAN SELLING ITEMS
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Tent 500 Item
WOMAN SELLING ACCESSORIES
Amulet 10000 Accessory
Fire Ring 8000 Accessory
Ice Ring 8000 Accessory
Bolt Ring 8000 Accessory
Fairy Ring 7000 Accessory
Jem Ring 7500 Accessory
White Cape 5000 Accessory
MAN SELLING MATERIA
Fire 600 Magic Materia
Cold 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
HYPERACTIVE KID - FIRST CHOICE*
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Remedy 1000 Item
Tent 500 Item
HYPERACTIVE KID - SECOND CHOICE
Crystal Sword 18000 Cloud - a76 6c
Crystal Glove 16000 Tifa - a75 6c
A.M Cannon 18000 Barret - a77 6c
Crystal Comb 17000 Red XIII - a76 6c
Crystal Cross 18000 Yuffie - a74 6c
Crystal M-phone 18000 Cait Sith - a74 6c
Partisan 19000 Cid - a78 6c
Winchester 18000 Vincent - a73 6c
Crystal Bangle 4800 Bracelet - d70 6c
Wizard Bracelet 12000 Bracelet - d6 8c
HYPERACTIVE KID - THIRD CHOICE
HP Plus 8000 Independent Materia
MP Plus 8000 Independent Materia
Transform 5000 Magic Materia
Demi 8000 Magic Materia
Destruct 9000 Magic Materia
* Depending on how many times you met the kid before Mideel was
destroyed determines what he has for sale.
-------------------------------------------------------------------------
9 . 1 0 m o n s t e r l i s t
-------------------------------------------------------------------------
This section lists each monster in the game and gives it's statistics,
what you can win from it, where it's found at, and other information,
all shown below.
PLEASE NOTE! This section was based on a document written by someone
from the Final Fantasy 7 Database Index (sp?) All I did was translate
it into English and alphabetize it. I can't answer questions about
this section because I haven't fully verified everything yet. If you
didn't catch that the first time, proper credit goes to whoever wrote
this. If you know the URL of the Final Fantasy 7 Database Index (?),
or the name of the person who wrote the original file, please let me
know so I can give them proper credit.
Also, I know there's lots of Japanese and mis-translations in here
still. That's my fault ^_^; I'll try my best to correct it in the
future.
-------------------------------------------------------------------------
A
-------------------------------------------------------------------------
ADAMANTAIMAI
LV: 30 EXP: 720 Steal: Adaman Bangle
HP: 1600 AP: 100 Win: Phoenix Tail
MP: 240 Gil: 2000 Morph: Cancel
Control: Light Bullet, Death Force
Attacks: Barrier and Mabarrier magicks
Notes: Found in Wutai, near the shore
AHRIMAN
LV: 48 EXP: 1300 Steal: Eye drop
HP: 8000 AP: 100 Win: Eye drop
MP: 200 Gil: 1360 Morph: n/a
Control: Claw, Level 4 Death, Level 3 Flare
Attacks: Level 3 Flare, Big Mouth Breath, Eye Tear
Notes: Weak against Wind attacks.
Found in the Makou Pit. <ÂçõÆÆâÉô>
AIR BUSTER
LV: ?? EXP: 180 Steal: ??
HP: 1200 AP: 16 Win: Titan Bangle
MP: ?? Gil: 150 Morph: ??
Control: ??
Attacks: Big Bomber, Energy Ball, "Behind Direction" Machinegun
Notes: Found in Area 5 Makoro.
AIR COMBATANT
LV: ?? EXP: 40 Steal: Potion
HP: 190 AP: 4 Win: Potion
MP: ?? Gil: 110 Morph: ??
Control: ??
Attacks: Propeller
Notes: <KM's note - I think I got the kanji wrong.... ^_^;>
ANCIENT DRAGON
LV: 34 EXP: 800 Steal: n/a
HP: 2400 AP: 80 Win: Turbo Ether
MP: 450 Gil: 800 Morph: n/a
Control: <³Ñ kaku>, Southern Cross
Attacks: Southern Cross
Notes: Weak against Demi. Found in the Temple <¸ÅÂå¼ï¤Î¿ÀÅÂ>.
APS
LV: ?? EXP: 240 Steal: ??
HP: 300 AP: 22 Win: Phoenix Tail
MP: ?? Gil: 253 Morph: ??
Control: ??
Attacks: Kosuishinha (Water Port Wave), Nemeru
Notes: Found in Ground Below Waterway. <Ãϲ¼²¼¿åÆ»>
ARCHDRAGON
LV: 18 EXP: 84 Steal: Ether
HP: 280 AP: 10 Win: Ether
MP: 124 Gil: 180 Morph: Phoenix Tail
Control: Claw, Flame Blaster (Enemy Skill)
Attacks: Flame Blaster
Notes: Weak against Wind. Found in the Mythril Mine.
ARMORED GOLEM
LV: 41 EXP: 2500 Steal: Turbo Ether
HP: 10000 AP: 100 Win: Echo Screen
MP: 200 Gil: 2680 Morph: Guard Source
Control: ??
Attacks: Finger Bullet, Golem Laser
Notes: Found in the Makou Pit.
-------------------------------------------------------------------------
B
-------------------------------------------------------------------------
BABA VELAMYU
LV: 23 EXP: 285 Steal: n/a
HP: 640 AP: 20 Win: Mute Mask
MP: 40 Gil: 280 Morph: Mute Mask
Control: Soft Skeleton Sword <Æð¹ü·õ>, Jump Soft Skeleton Sword
<Æð¹ü·õ>, Demon, Imbibing Soft Skeleton Sword <ËâµÛÆð¹ü·õ>.
Attacks: Soft Skeleton Sword, Jump Soft Skeleton Sword, Claw,
Silence
Notes: Found in the Nivelheim area.
BAGNADRONA
LV: 16 EXP: 110 Steal: Diamond Pin
HP: 450 AP: 11 Win: Hi Potion
MP: 60 Gil: 120 Morph: Guard Source
Control: ??
Attacks: Fang, Poison Breath, Claw, Horn
Notes: Weak against Cold. Found in East Corel, the Corel Makoro,
and Corel Mountain, West side.
BANDERSNATCH
LV: 30 EXP: 510 Steal: n/a
HP: 860 AP: 40 Win: Hi Potion
MP: 100 Gil: 600 Morph: Ice Crystal
Control: n/a
Attacks: Kamitsuki
Notes: Weak against Fire. Found in the Aishikuru Area, and the
<ÀäÊɤΤդâ¤È¡¢ÀéǯÁúÃì¤ÎÆ·¢>.
BANDIT
LV: 17 EXP: 99 Steal: X Potion
HP: 360 AP: 10 Win: Tent
MP: 0 Gil: 220 Morph: ??
Control: ??
Attacks: Katsuage, Strong Rob <¤«¤Ä¤¢¤²¡¢¯Ã¥>.
Notes: Found in the Corel Prison.
BATTERY CAP
LV: 24 EXP: 270 Steal: Dazers
HP: 640 AP: 32 Win: ??
MP: 58 Gil: 386 Morph: n/a
Control: n/a
Attacks: Foe Laser, Side Shutting
Notes: Found in the Nivelheim area.
BEACH PLUG
LV: 16 EXP: 95 Steal: n/a
HP: 200 AP: 10 Win: Hi Potion
MP: 100 Gil: 155 Morph: Turbo Ether
Control: Kamitsuki, Mighty Guard (Enemy Skill), Burizado
Attacks: ??
Notes: Found in the Corel, Gold Saucer, and Gongaga areas,
always by the shore.
BEHEMOTH
LV: 45 EXP: 1500 Steal: War Gong, Phoenix Tail
HP: 7000 AP: 100 Win: ??
MP: 400 Gil: 2200 Morph: n/a
Control: n/a
Attacks: Claw, Flare, ???? (Enemy Skill)
Notes: Found in <¥ß¥Ã¥É¥¥ë8ÈÖ³¹Ãϲ¼>.
BIZZARE BUG
LV: 28 EXP: 420 Steal: n/a
HP: 975 AP: 40 Win: X Potion
MP: 0 Gil: 340 Morph: n/a
Control: n/a
Attacks: Poison Powder
Notes: Found in the Wutai Area, Wutai - Dachao Statues
BLACK BAT
LV: 25 EXP: 270 Steal: n/a
HP: 550 AP: 24 Win: Vampire Fang
MP: 0 Gil: 80 Morph: Vampire Fang
Control: Blood Suck
Attacks: Blood Suck
Notes: Weak against Wind and Holy. Found in the Shin-Ra Mansion,
in the Concealed Stairs and Mansion Basement.
BLOAT FLOAT
LV: 18 EXP: 90 Steal: Soft
HP: 240 AP: 9 Win: Hi Potion
MP: 0 Gil: 125 Morph: Hi Potion
Control: Body Blow, Vacuum, Hell Needle
Attacks: Vacuum, Hell Needle
Notes: Weak against Wind. Found in the Corel Makoro and Corel
Mountains -- West.
BLOOD TASTE
LV: ?? EXP: 24 Steal: ??
HP: 72 AP: 2 Win: Antidote
MP: ?? Gil: 32 Morph: ??
Control: ??
Attacks: Drain, Feeler
Notes: Found in the Area 5 Makoro.
BLUE DRAGON
LV: 41 EXP: 1200 Steal: n/a
HP: 8800 AP: 200 Win: Dragon Armlet
MP: 500 Gil: 1000 Morph: n/a
Control: n/a
Attacks: Blue Dragon Breath, Large Rotating Wind
Notes: Found in <ÀäÊÉÆâÉô>.
BOMB
LV: 18 EXP: 150 Steal: Right arm
HP: 600 AP: 20 Win: Shrapnel
MP: 30 Gil: 192 Morph: Shrapnel
Control: n/a
Attacks: Bomb Self-Destruct, Fire Ball
Notes: Found in the Corel Mountain -- West.
(Bottom Swell and Water Sphere)..........................................
BOTTOM SWELL
LV: 23 EXP: 550 Steal: n/a
HP: 2500 AP: 52 Win: Power Wrist
MP: 100 Gil: 1000 Morph: ??
Control: ??
Attacks: Tail Attack, Moon Strike, Big Wave
Notes: Weak against Wind. Found in <¥¤¥ë¥«¤ÎÆþ¤ê¤¨>.
WATER SPHERE
LV: 4 EXP: 0 Steal: n/a
HP: 40 AP: 0 Win: n/a
MP: 0 Gil: 0 Morph: n/a
Control: n/a
Attacks: n/a
Notes: Created by BOTOMUSUUERU. Use a magic attack to destroy it.
<¤Çư¤Éõ¤¸¤ë>
BOUND FAT
LV: 27 EXP: 420 Steal: Dazers
HP: 500 AP: 40 Win: Dazers
MP: 80 Gil: 350 Morph: Dazers
Control: Burizara, Dark Needle, Death Sentence (Enemy Skill)
Attacks: Death Sentence, Dark Needle
Notes: Found in the Coral Valley and the Forgotten Captial.
BRACHIOLADUS
LV: ?? EXP: 510 Steal: Carob Nut
HP: 33333 AP: 40 Win: Carob Nut
MP: 333 Gil: 460 Morph: Elixir
Control: n/a
Attacks: Electric Shock Ball, Violent Advancing Thrust
Notes: Found in the Icicle area.
BRAIN POD
LV: 15 EXP: 52 Steal: Poison Neutralize
HP: 240 AP: 6 Win: Deadly Waste
MP: 46 Gil: 95 Morph: Deadly Waste
Control: Body Blow, <ÇÑ´þ±øÀ÷> (listed twice)
Attacks: <ÇÑ´þ±øÀ÷> "Reject Disgrace Color".
Notes: Weak against Holy. Found in the Shinra Building, 67th,
68th, and 69th floors.
BULL MOTOR
LV: 19 EXP: 92 Steal: X Potion
HP: 420 AP: 9 Win: Ether
MP: 96 Gil: 140 Morph: ??
Control: Body Blow, Matora Magic (Enemy Skill)
Attacks: Matora Magic
Notes: Found in the Corel Prison.
-------------------------------------------------------------------------
C
-------------------------------------------------------------------------
CACTAUR
LV: 20 EXP: 1 Steal: n/a
HP: 200 AP: 1 Win: ??
MP: 20 Gil: 10000 Morph: Hi Potion
Control: n/a
Attacks: ??
Notes: Found in the KoreruSabaku (the pit around the Gold Saucer).
CAPPARWIRE
LV: 15 EXP: 60 Steal: Ether
HP: 210 AP: 6 Win: Potion
MP: 20 Gil: 103 Morph: n/a
Control: Wire Attack, Ground Run
Attacks: Ground Run
Notes: Found in Junon Area.
(Carry Armor, Right Arm, and Left Arm)...................................
C. ARMOR (BODY)
LV: 45 EXP: 2800 Steal: n/a
HP: 24000 AP: 240 Win: God's Hand
MP: 200 Gil: 4000 Morph: n/a
Control: n/a
Attacks: Lapis Laser
Notes: Weak against Lightning. Found in the Sea Bottom Makoro.
C. ARMOR (RIGHT ARM)
LV: 45 EXP: 1400 Steal: n/a
HP: 10000 AP: 95 Win: ??
MP: 100 Gil: 0 Morph: n/a
Control: n/a
Attacks: Arm Catch
Notes: Weak against Lightning. Part of Carry Armor.
C. ARMOR (LEFT ARM)
LV: 45 EXP: 1500 Steal: n/a
HP: 10000 AP: 90 Win: ??
MP: 100 Gil: 0 Morph: ??
Control: n/a
Attacks: Arm Catch
Notes: Weak against Lightning. Part of Carry Armor.
CASTANETS
LV: 15 EXP: 65 Steal: n/a
HP: 190 AP: 7 Win: Hi Potion
MP: 0 Gil: 113 Morph: n/a
Control: 2-Step Attack, Scissors Spark
Attacks: 2-Step Attack, Scissors Spark
Notes: Weak against Flame. Found in the Mythril Mine.
(Christopher and Ziggy)..................................................
CHRISTOPHER
LV: 34 EXP: 2000 Steal: Earth Drum
HP: 6000 AP: 140 Win: Phoenix Tail, Ether
MP: 200 Gil: 1400 Morph: n/a
Control: n/a
Attacks: Aspire, Kealra, Song of the Frog, Bolt 3, Status Tomaachi
Notes: Found in the Makou Pit. Always appears with ZIGII.
ZIGGY
LV: 34 EXP: (shared) Steal: Elixir
HP: 5500 AP: (shared) Win: Phoenix Tail, Ether
MP: 100 Gil: (shared) Morph: n/a
Control: n/a
Attacks: Stone Change Glare, Status Tomaachi
Notes: Found in the Makou Pit. Always appears with KURISUTOFAA.
CHEKOV
LV: 34 EXP: 2900 Steal: n/a
HP: 5000 AP: 50 Win: Ice Ring
MP: 210 Gil: 0 Morph: n/a
Control: n/a
Attacks: Glare, Imbibe Supply
Notes: Found in Wutai -- The Pagoda of Five Strong
CHIMERA
LV: 18 EXP: 148 Steal: Striking Staff
HP: 800 AP: 14 Win: ??
MP: 200 Gil: 210 Morph: Elixir
Control: Claw, Poison Storm, Aqua Breath (Enemy Skill)
Attacks: Poison Storm, Aqua Breath
Notes: Found in the Gold Saucer Area.
CHOCOBO
---------------------------------------------------------------------
Level HP MP EXP/AP/Gil Found in:
---------------------------------------------------------------------
13 130 13 n/a Grassland area
16 * 160 16 n/a Grassland area
19 190 30 n/a Junon area
22 220 100 n/a Gold Saucer and Rocket Port areas
29 290 100 n/a Gold Saucer area
30 300 100 n/a Wutai area
33 330 100 n/a Icicle area
36 * 360 100 n/a Mideel Area
Steal: n/a Notes: You can learn the Enemy Skill 'Chocobockle'
Win: n/a from the Chocobos with a '*' by their levels.
Morph: n/a Refer to the 'Enemy Skills' list for details.
Control: n/a Chocobos are invincible! \(^_^)/
CHROME WELL
LV: 42 EXP: 800 Steal: n/a
HP: 3500 AP: 80 Win: 8inch Cannon
MP: 120 Gil: 1500 Morph: n/a
Control: <Ä̾ïÃÆ>
Attacks: <Ä̾ïÃÆ>
Notes: Found in Midgar Area 8 Town (Below ?)
CHUUSUTANKU
LV: ?? EXP: 23 Steal: ??
HP: 36 AP: 2 Win: Potion
MP: ?? Gil: 30 Morph: ??
Control: ??
Attacks: Rolling Cross
Notes: Found in <4ÈÖ³¹¥×¥ì¡¼¥ÈÆâÉô¡¢4ÈÖ³¹¥×¥ì¡¼¥È²¼Éô>.
COCATRICE
LV: 17 EXP: 97 Steal: Soft
HP: 420 AP: 10 Win: Soft
MP: 0 Gil: 168 Morph: Soft
Control: Beak, Bird Kick, Stone Change Smog
Attacks: Stone Change Smog, Bird Kick
Notes: Found in Corel Area and Corel Mountains -- West.
CORVETTE
LV: 36 EXP: 1050 Steal: Hyper
HP: 3200 AP: 60 Win: Loco weed
MP: 260 Gil: 2200 Morph: Light Curtain
Control: Body Blow, Sharp Rikizami, Revolving Slash
Attacks: Sharp Rikizami, Revolving Slash, Slap
Notes: Found in the Sea Bottom Makoro
CRAWLER
LV: 15 EXP: 56 Steal: n/a
HP: 140 AP: 6 Win: Hi Potion
MP: 48 Gil: 65 Morph: n/a
Control: Kamitsuki, Cold Breath
Attacks: Kamitsuki, Cold Breath
Notes: Weak against Earth. Found in the Mythril Mine.
CRAZY SAW
LV: 44 EXP: 800 Steal: Mute Mask
HP: 3900 AP: 80 Win: Phoenix Tail, Ether
MP: 340 Gil: 1300 Morph: Turbo Ether
Control: Uppercut, Gun Attack
Attacks: Gun Attack
Notes: Weak against Lightning, Found in Midgar Area 8 Town (Below ?)
CROWN LANCE
LV: 20 EXP: 225 Steal: n/a
HP: 440 AP: 23 Win: Hi Potion
MP: 70 Gil: 400 Morph: Dream Powder
Control: n/a
Attacks: Sleepel magic, Fear Needle, Bolt magic
Notes: Weak against Flame. Found in the Cosmo and Rocket Port Areas.
CRYSALES
LV: 37 EXP: 800 Steal: n/a
HP: 1500 AP: 80 Win: ??
MP: 100 Gil: 600 Morph: Dream Powder
Control: n/a
Attacks: Sleepel Pulverizing Dust
Notes: Found in the Mideel Area.
CUSTOM SWEEPER
LV: 15 EXP: 63 Steal: Atomic Scissors
HP: 300 AP: 7 Win: Potion
MP: 100 Gil: 120 Morph: X Potion
Control: Double Machinegun, Smog Shot, Matora Magic (Enemy Skill)
Attacks: Double Machinegun, Matora Magic
Notes: Weak against Lightning. Found in Midgar Area.
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D
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DARK DRAGON
LV: 57 EXP: 5000 Steal: Dragon Armlet
HP: 14000 AP: 350 Win: Elixir
MP: 600 Gil: 2500 Morph: Vaccine
Control: Laser, Dragon Force (Enemy Skill)
Attacks: Ultima, Dark Dragon Breath, Dragon Force
Notes: Found in the Makoro Pit.
DEATH CLAW
LV: 19 EXP: 96 Steal: Titan Bangle
HP: 400 AP: 10 Win: Hi Potion
MP: 120 Gil: 168 Morph: ??
Control: Claw, Death Claw, Laser
Attacks: Claw, Mabarrier, Barrier, Death Claw, Laser
Notes: Found in the Corel Prison.
DEATH DEALER
LV: 48 EXP: 1800 Steal: Turbo Ether
HP: 7000 AP: 200 Win: Kiss of Death, Potion
MP: 400 Gil: 1200 Morph: n/a
Control: <Piningu Tain>, Death Roulette
Attacks: Death Roulette, Star, Flare Sun, <µ¹Ä>.
Notes: Found in the Makou Pit.
DEATH MACHINE
LV: 35 EXP: 900 Steal: Double Machinegun
HP: 2500 AP: 80 Win: ??
MP: 150 Gil: 1200 Morph: n/a
Control: Double Machinegun, Hundred Needler, Matora Magic
Attacks: Hundred Needler, Double Machinegun
Notes: Found in <³¤ÄìËâÚèϧ¤Ø¤ÎÄÌÏ©¡¢¥¸¥å¥Î¥ó¡¦ÄÌÏ©>.
DEENGLOW
LV: ?? EXP: 35 Steal: Ether
HP: 120 AP: 4 Win: Graviball
MP: ?? Gil: 70 Morph: ??
Control: ??
Attacks: ??
Notes: Found in <Îó¼ÖÊè¾ì>.
DEMON'S GATE
LV: 45 EXP: 3800 Steal: n/a
HP: 10000 AP: 220 Win: Gigas Armlet
MP: 400 Gil: 4000 Morph: n/a
Control: n/a
Attacks: Demon's Crasher, Ceiling Drop <ÍîÈ×>.
Notes: Found in the Temple.
DESERT SAHAGIN
LV: 20 EXP: 230 Steal: Potion
HP: 580 AP: 21 Win: Potion
MP: 0 Gil: 300 Morph: Fire Veil
Control: Lance, Sand Iron Cannon
Attacks: Sand Iron Cannon
Notes: Weak against Cold. Found in the Corel Area.
DEVIL RIDE
LV: 13 EXP: 60 Steal: Hi Potion
HP: 240 AP: 6 Win: Potion
MP: 0 Gil: 100 Morph: Hi Potion
Control: Wheelie, Drift Turn
Attacks: Drift Turn
Notes: Found in the Midgar Area.
DIABLO
LV: 41 EXP: 1100 Steal: n/a
HP: 4000 AP: 70 Win: ??
MP: 200 Gil: 1100 Morph: n/a
Control: Horn Bonshii, Flame, Cold
Attacks: ??
Notes: Found in the Old Forest <¸Å¤¨¤Î¿¹>
DIVER NEST
LV: 38 EXP: 1340 Steal: n/a
HP: 2800 AP: 60 Win: ??
MP: 100 Gil: 1250 Morph: n/a
Control: Body Blow, Big Wave, Tornado Wave
Attacks: Big Wave, Tornado Wave
Notes: Found in the Sea Bottom Makoro.
DOUBLE BRAIN
LV: 25 EXP: 340 Steal: Ether
HP: 400 AP: 32 Win: Ether
MP: 20 Gil: 320 Morph: Turbo Ether
Control: Imbibe Supply, Glare
Attacks: Imbibe Supply
Notes: Found in the Nivelheim Mountains, N. Cave, and N. Makoro
DOUBULL
LV: 35 EXP: 760 Steal: Hi Potion
HP: 2800 AP: 50 Win: Hi Potion
MP: 160 Gil: 680 Morph: n/a
Control: n/a
Attacks: Fang, Flame Bullet, Light Bullet.
Notes: Found in the Temple.
DRAGON
LV: 32 EXP: 900 Steal: Gold Armlet
HP: 3500 AP: 110 Win: Fire Fang
MP: 250 Gil: 1400 Morph: n/a
Control: Dragon Fang, Flame Blaster (Enemy Skill)
Attacks: Flame Blaster (Enemy Skill)
Notes: Found in the Nivelheim Mountains and the Mountain Cavern.
DRAGON RIDER
LV: 35 EXP: 1000 Steal: Hi Potion
HP: 3500 AP: 80 Win: Hi Potion
MP: 180 Gil: 690 Morph: Mind Source
Control: n/a
Attacks: Twin Attack, Neck Hunt, Rider Breath
Notes: Weak against Wind. Found in the Tornado Illusion
Palace <ε´¤ÎÆ·¢>.
DRAGON ZOMBIE
LV: 54 EXP: 4000 Steal: Cauldron
HP: 13000 AP: 300 Win: Cauldron, X Potion
MP: 400 Gil: 2800 Morph: Vaccine
Control: n/a
Attacks: Extraordinary Breath, Whole-body Tail, Horn, Shadow Flare,
and Nantoka (both Enemy Skills).
Notes: Weak against Holy. Found in the Makou Pit and the 'Star
Inside Body'.
DUAL HORN
LV: 30 EXP: 550 Steal: Pepio Nut
HP: 2500 AP: 45 Win: Pepio Nut
MP: 0 Gil: 500 Morph: n/a
Control: Horn Thrust, Horn Rift
Attacks: Horn Rift
Notes: Found in the Woodland Area, and on the Goblin and Saboten
Islands.
DYNE
LV: 23 EXP: 600 Steal: n/a
HP: 1200 AP: 55 Win: Silver Armlet
MP: 20 Gil: 750 Morph: ??
Control: n/a
Attacks: Needler Gun, Motlov Cocktail, S-mine
Notes: Found in Corel Prison. You must fight with Barett alone.
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E
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EDGEHEAD
LV: 27 EXP: 370 Steal: n/a
HP: 900 AP: 36 Win: Kemuridama
MP: 80 Gil: 385 Morph: n/a
Control: Scissors, Shoot Electricity
Attacks: Shoot Electricity
Notes: Found in the Wutai area.
ELFADUNK
LV: 14 EXP: 64 Steal: Hi Potion
HP: 220 AP: 7 Win: Potion
MP: 34 Gil: 140 Morph: n/a
Control: Body Blow, Shower
Attacks: Shower
Notes: Found in the Grassland Area.
ELIGOR
LV: ?? EXP: 36 Steal: Striking Staff
HP: 300 AP: 4 Win: Echo Screen
MP: ?? Gil: 12 Morph: ??
Control: ??
Attacks: Mono-Eye Laser (One-Eye Laser)
Notes: Found in <Îó¼ÖÊè¾ì>.
EPIOLNIS
LV: 36 EXP: 950 Steal: Wizard Bracelet
HP: 1800 AP: 70 Win: ??
MP: 90 Gil: 1500 Morph: n/a
Control: Bird Kick, Catapult, Acid Shower
Attacks: Bird Kick, Catapult, Acid Shower
Notes: Found in Old Forest.
EVIL HEAD
LV: 28 EXP: 650 Steal: n/a
HP: 740 AP: 50 Win: Vampire Fang
MP: 45 Gil: 400 Morph: Holy Torch
Control: Blood Suck, Shotgunsonic Wave
Attacks: Shotgunsonic Wave, Blood Suck
Notes: Found in <ÀäÊÉÆâÉô>.
EVIL LAPPER
LV: 38 EXP: 1100 Steal: Ink
HP: 9000 AP: 70 Win: ??
MP: 120 Gil: 2500 Morph: Luck Source
Control: n/a
Attacks: Big Fang, Ibiru Poison
Notes: Found in <¿ÀÍåÈôõÄò¡¦ÄÌÏ©>.
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F
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FAST RAY
LV: ?? EXP: 12 Steal: ??
HP: 18 AP: 1 Win: ??
MP: ?? Gil: 5 Morph: ??
Control: ??
Attacks: ??
Notes: Found in the Area 1 Makoro.
FLAP BIT
LV: 18 EXP: 140 Steal: T/S Bomb
HP: 330 AP: 15 Win: T/S Bomb
MP: 60 Gil: 186 Morph: T/S Bomb
Control: Tail Bit, Whirlwind Cut
Attacks: Whirlwind Cut
Notes: Weak against Wind. Found in the Gold Saucer area.
FLOWER PLUG
LV: 19 EXP: 240/220/200 Steal: n/a
HP: 550 AP: 24/22/20 Win: Earth Drum
MP: 68 Gil: 400/350/300 Morph: n/a
Control: n/a
Attacks: Bio 2, Side Bullet, Double Laser, Flower Pollen.
Notes: Weak against Flame and Earth,
<ºÇ½é¤Ï¾®¤½Ð¸½¡¢°ì·â¤ÇÅݤ»¤Ê¤¤¤ÈÃæ¡¢Âç¤ÈÊѲ½>.
Found in the Jungle. The three listings for EXP, AP
and Gil correspond to the type of FURAWAAPURANGU; little,
center, and big, respectively.
FORMULA
LV: 16 EXP: 65 Steal: Boomerang
HP: 240 AP: 7 Win: Hi Potion
MP: 100 Gil: 120 Morph: Speed Drink
Control: n/a
Attacks: Blue Inpulse
Notes: Weak against Wind. Found in the Junon Area.
FOULANDER
LV: 27 EXP: 440 Steal: n/a
HP: 800 AP: 34 Win: Lunar Curtain, Fire Veil
MP: 100 Gil: 460 Morph: n/a
Control: Claw, Flame Dance/Wheel
Attacks: Flame Dance/Wheel
Notes: Found in Wutai, in the Dachao Statue area.
FROZEN NAIL
LV: 28 EXP: 520 Steal: n/a
HP: 1300 AP: 50 Win: ??
MP: 100 Gil: 800 Morph: n/a
Control: Connecting Claw, Whirlwind Cut
Attacks: Connecting Claw, Whirlwind Cut
Notes: Found in the Great Water River <Âçɹ²Ï>.
FUNNY FACE
LV: 23 EXP: 300 Steal: Echo Screen
HP: 520 AP: 35 Win: Phoenix Tail
MP: 80 Gil: 202 Morph: Mute Mask
Control: Cutter, Funny Gas, 'Norui no Genyou'
Attacks: 'Norui no Genyou', Funny Gas <¤Î¤í¤¤¤Î¸ÀÍÕ>.
Notes: Found in the Shin-Ra Mansion, 1st and 2nd floors, as well
as the Concealed Stairs.
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G
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GAGIGHANDI
LV: 19 EXP: 173 Steal: Soft
HP: 480 AP: 18 Win: Soft
MP: 55 Gil: 220 Morph: Remedy
Control: Claw, Stone Change Glare
Attacks: Stone Change Glare
Notes: Found in the Gongaga area.
GARGOYLE
LV: 43 EXP: 800 Steal: X Potion
HP: 2000 AP: 80 Win: X Potion
MP: 200 Gil: 2500 Morph: n/a
Control: n/a
Attacks: Level 4 Death
Notes: Found in <ÂçõÆÆâÉô>.
GARUDA
LV: 29 EXP: 520 Steal: n/a
HP: 1400 AP: 30 Morph: n/a
MP: 200 Gil: 520 Win: Bolt Plume,
Mute Mask, Light Curtain
Control: Rod, Burizara, Bolt 2
Attacks: Burizara, Decoy, Bolt 2
Notes: Weak against Wind. Found in Wutai - Dachao Statues.
GAS DOCTOR
LV: 42 EXP: 900 Steal: n/a
HP: 3000 AP: 75 Win: ??
MP: 200 Gil: 1100 Morph: n/a
Control: Punch, Shotgun Harmful Smog
Attacks: Shotgun Harmful Smog
Notes: Found in <ú¹ÛÎó¼Ö>.
GHIROFELGO
LV: 26 EXP: 380 Steal: n/a
HP: 1600 AP: 44 Win: Phoenix Tail
MP: 0 Gil: 300 Morph: n/a
Control: n/a
Attacks: ??
Notes: Weak against Demi. Found in the Shin-Ra Mansion --
Floor 2 and the Concealed Stairs.
GHOST
LV: ?? EXP: 30 Steal: Ghost Hand
HP: 130 AP: 3 Win: Ghost Hand
MP: ?? Gil: 22 Morph: ??
Control: ??
Attacks: Drain, Fire
Notes: Found in <Îó¼ÖÊè¾ì>.
GHOST SHIP
LV: 44 EXP: 1600 Steal: Phoenix Tail
HP: 6600 AP: 60 Win: Phoenix Tail
MP: 100 Gil: 2000 Morph: Guide Book (new to USA)
Control: n/a
Attacks: Saint Elmo's Fire
Notes: Weak against Holy. Found in the Ocean Bottom Makou.
GIGAS
LV: 40 EXP: 840 Steal: Gigas Armlet
HP: 3500 AP: 84 Win: Earth Mallet
MP: 100 Gil: 560 Morph: n/a
Control: n/a
Attacks: Moon Worse
Notes: Found in the Crater.
GI SPECTER
LV: 23 EXP: 260 Steal: n/a
HP: 450 AP: 20 Win: Kemuridama
MP: 88 Gil: 150 Morph: ??
Control: Kushizashi, Hell Spear, Death Sentence (Enemy Skill)
Attacks: Kushizashi, Death Sentence
Notes: Weak against Flame and Holy. Found in the cave beneath
Cosmo Canyon (Tribe of the Dying Soul's Cave/Gi Tribe Cave)
(Gi*Nanataku and Soul Fire).............................................
GI*NATATAKU